libristo core design games 11744923

- znaleziono 19 produktów w 7 sklepach

Spalona Żywcem Wyd. Kieszonkowe - Souad - 2854922647

11,15 zł

Spalona Żywcem Wyd. Kieszonkowe - Souad

Książki & Multimedia > Książki

Opis - Pierwsze na świecie świadectwo ofiary zbrodni honorowej. Miała siedemnaście lat i zakochała się: zhańbiła rodzinę. Więc rodzina wydała na nią wyrok śmierci... Pokochała go pierwszą miłością. Myślała, że się z nią ożeni. Ale ukochany zniknął, a ona odkryła, że jest w ciąży. A w jej świecie to najcięższa zbrodnia... W zapomnianej przez Boga wiosce w Cisjordanii kobiety są warte mniej niż zwierzęta domowe. Tu mężczyzna jest panem życia i śmierci żony, córki, siostry. Brat może bezkarnie zabić siostrę, matka - córkę, kolejną bezużyteczną dziewczynkę, jaka się urodzi. Tu kobiecie odbiera się godność, a nawet życie zgodnie z odwiecznym obyczajem i uświęconą tradycją. A śmierć jest karą dla dziewczyny, która zhańbi rodzinę. Tak jak Souad. Wyrok wydaje jej ojciec. Szwagier dokonuje egzekucji. Oblewa Souad benzyną i podpala... SOUAD przeżyła - cudem, ale rodzina usiłowała zabić ją nawet w szpitalu. Na zawsze jednak pozostanie straszliwie okaleczona - na ciele i duszy. I wciąż musi się ukrywać; dopóki żyje, jej rodzinę okrywa hańba. Spalona żywcem, opublikowana pod pseudonimem szokująca opowieść o piekle, jakim było jej dzieciństwo i młodość, stała się międzynarodowym bestsellerem. Wydana w 37 w krajach książka przerywa tabu milczenia wobec istniejącej nadal w krajach muzułmańskich barbarzyńskiej tradycji. Nieludzkiego obyczaju, prawa mężczyzn, na mocy którego co najmniej pięć tysięcy kobiet pada co roku ofiarą zbrodni honorowej. Nazwa - Spalona Żywcem Wyd. Kieszonkowe Autor - Souad Oprawa - Miękka Wydawca - Amber Kod ISBN - 9788324159406 Kod EAN - 9788324159406 Wydanie - 1 Rok wydania - 2016 Tłumacz - 31182,maria rostworowska; Format - 110 x 175 x 14 Ilość stron - 224 Podatek VAT - 5% Premiera - 2016-06-23

Sklep: InBook.pl

Build Your Own 2D Game Engine and Create Great Web Games - 2877953472

284,80 zł

Build Your Own 2D Game Engine and Create Great Web Games APress

Książki / Literatura obcojęzyczna

Develop a 2D game engine that will give you the experience and core understanding of foundational concepts for building complex and fun 2D games that can be played across the Internet via popular web browsers. This book is organized so that the chapters follow logical steps of building a game engine and integrates concepts accordingly. Build Your Own 2D Game Engine and Create Great Web Games isolates and presents relevant concepts from software engineering, computer graphics, mathematics, physics, game development and game design in the context of building a 2D game engine from scratch. In this edition, all the code is based on updated versions of JavaScript with HTML5 and WebGL2: you will analyze the source code needed to create a game engine that is suitable for implementing typical casual 2D videogames. You will also learn about physics and particle system. The discussion of physics component includes rotations and popular physical materials such as wood, mud, and ice. The discussion of particle component has popular presets such as fire, smoke, and dust. By the end of the book, you will understand the core concepts and implementation details of a typical 2D game engine, learn insights into how these concepts affect game design and game play, and have access to a versatile 2D game engine that they can expand upon or utilize to build their own 2D games from scratch with HTML5, JavaScript, and WebGL2. What You Will Learn

Sklep: Libristo.pl

Persuasive Games - 2878783894

164,40 zł

Persuasive Games MIT Press Ltd

Książki / Literatura obcojęzyczna

Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric's unique function in software in general and videogames in particular. The field of media studies already analyzes visual rhetoric, the art of using imagery and visual representation persuasively. Bogost argues that videogames, thanks to their basic representational mode of procedurality (rule-based representations and interactions), open a new domain for persuasion; they realize a new form of rhetoric.Bogost calls this new form "procedural rhetoric," a type of rhetoric tied to the core affordances of computers: running processes and executing rule-based symbolic manipulation. He argues further that videogames have a unique persuasive power that goes beyond other forms of computational persuasion.Not only can videogames support existing social and cultural positions, but they can also disrupt and change these positions themselves, leading to potentially significant long-term social change. Bogost looks at three areas in which videogame persuasion has already taken form and shows considerable potential: politics, advertising, and learning. Bogost is both an academic researcher and videogame designer, and Persuasive Games reflects both theoretical and a game design goals.

Sklep: Libristo.pl

e-Learning by Design: Second Editon - 2871513599

397,35 zł

e-Learning by Design: Second Editon John Wiley & Sons Inc

Książki / Literatura obcojęzyczna

Since the first edition of "E-learning by Design", e-learning has evolved rapidly and fringe techniques have moved into the mainstream. Underlying and underwriting these changes in e learning are advances in technology and changes in society. The second edition of the bestselling book "E-Learning by Design" offers a comprehensive look at the concepts and processes of developing, creating, and implementing a successful e-learning program. This practical, down-to-earth resource is filled with clear information and instruction without over simplification. The book helps instructors build customized e-learning programs from scratch - building on core principles of instructional design to: develop meaningful activities and lessons; create and administer online tests and assessments; design learning games and simulations; and, implement an individualized program. "Every newcomer to the field will find this edition indispensable, while professionals will find much needed contemporary information to manage the rapid changes happening in our field. Even if you own the first edition, buy this update as soon as possible". (Michael W. Allen, CEO of Allen Interactions, Inc.; author, Michael Allen's "e-Learning Library Series")."Covers the full range of options for presenting learning materials online - including designing useful topics, engaging activities, and reliable tests - and it takes into account the realities and issues of today's instructional designers, such as social learning and mobile learning". (Saul Carliner, associate professor, Concordia University; author, "The E-Learning Handbook"). "Horton nails it! Perfectly timed, robust, and practical, this second edition of brings together the latest strategies for learning without losing its critical premise - technology enables e-learning, but great design makes it work". (Marc J. Rosenberg, e-learning strategist; author, "Beyond E-Learning"). "An e-learning encyclopedia loaded with detailed guidelines and examples ranging from basic instructional design techniques to the latest applications in games, social media, and mobile-learning. An essential reference for anyone involved in e-learning design, development, or evaluation". (Ruth Colvin Clark, author, "e-Learning and the Science of Instruction").

Sklep: Libristo.pl

Game Theory - 2826645213

322,48 zł

Game Theory Princeton University Press

Książki / Literatura obcojęzyczna

This comprehensive textbook introduces readers to the principal ideas and applications of game theory, in a style that combines rigor with accessibility. Steven Tadelis begins with a concise description of rational decision making, and goes on to discuss strategic and extensive form games with complete information, Bayesian games, and extensive form games with imperfect information. He covers a host of topics, including multistage and repeated games, bargaining theory, auctions, rent-seeking games, mechanism design, signaling games, reputation building, and information transmission games. Unlike other books on game theory, this one begins with the idea of rationality and explores its implications for multiperson decision problems through concepts like dominated strategies and rationalizability. Only then does it present the subject of Nash equilibrium and its derivatives. "Game Theory" is the ideal textbook for advanced undergraduate and beginning graduate students. Throughout, concepts and methods are explained using real-world examples backed by precise analytic material.The book features many important applications to economics and political science, as well as numerous exercises that focus on how to formalize informal situations and then analyze them. It introduces the core ideas and applications of game theory. It covers static and dynamic games, with complete and incomplete information. It features a variety of examples, applications, and exercises. Topics include repeated games, bargaining, auctions, signaling, reputation, and information transmission. It is ideal for advanced undergraduate and beginning graduate students. Complete solutions available to teachers and selected solutions available to students.

Sklep: Libristo.pl

Tangible Modeling with Open Source GIS - 2865204164

730,60 zł

Tangible Modeling with Open Source GIS Springer International Publishing AG

Książki / Literatura obcojęzyczna

This book provides an overview of the latest developments in the fast growing field of tangible user interfaces. It presents a new type of modeling environment where the users interact with geospatial data and simulations using 3D physical landscape model coupled with 3D rendering engine. Multiple users can modify the physical model, while it is being scanned, providing input for geospatial analysis and simulations. The results are then visualized by projecting images or animations back on the physical model while photorealistic renderings of human views are displayed on a computer screen or in a virtual reality headset. New techniques and software which couple the hardware set-up with open source GRASS GIS and Blender rendering engine, make the system instantly applicable to a wide range of applications in geoscience education, landscape design, computer games, stakeholder engagement, and many others.This second edition introduces a new more powerful version of the tangible modeling environment with multiple types of interaction, including polymeric sand molding, placement of markers, and delineation of areas using colored felt patches. Chapters on coupling tangible interaction with 3D rendering engine and immersive virtual environment, and a case study integrating the tools presented throughout this book, demonstrate the second generation of the system - Immersive Tangible Landscape - that enhances the modeling and design process through interactive rendering of modeled landscape.This book explains main components of Immersive Tangible Landscape System, and provides the basic workflows for running the applications. The fundamentals of the system are followed by series of example applications in geomorphometry, hydrology, coastal and fluvial flooding, fire spread, landscape and park design, solar energy, trail planning, and others.Graduate and undergraduate students and educators in geospatial science, earth science, landscape architecture, computer graphics and games, natural resources and many others disciplines, will find this book useful as a reference or secondary textbook. Researchers who want to build and further develop the system will most likely be the core audience, but also anybody interested in geospatial modeling applications (hazard risk management, hydrology, solar energy, coastal and fluvial flooding, fire spread, landscape and park design) will want to purchase this book.

Sklep: Libristo.pl

3D Animation Essentials +WS - 2867109993

166,81 zł

3D Animation Essentials +WS John Wiley & Sons Inc

Książki / Literatura obcojęzyczna

The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3D and computer graphics (CG) Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-production Dissects core 3D concepts including design, film, video, and games Examines what artistic and technical skills are needed to succeed in the industry Offers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry.

Sklep: Libristo.pl

Game Music Handbook - 2861891960

233,54 zł

Game Music Handbook Oxford University Press Inc

Książki / Literatura obcojęzyczna

Do you want to learn everything you need to know to be a fantastic video game music composer? The Game Music Handbook is for you. This book takes readers on a journey through many of the greatest video game soundscapes to date, discussing key concepts and technical practices for how to create top-level game scores. It organizes game scoring techniques into an applicable methodology that gives readers a clear picture of how to design interactive elements, conceive and create a score, and implement it into the game. Readers will gain a solid understanding of the core techniques for composing video game music, the conceptual differences that separate it from other compositional fields, as well as many advanced techniques and topics essential to excellent game music scoring. These topics include using music to design emotional arc for nonlinear timelines, the relationship between music and sound design, music and immersion, discussion of the player's interaction with audio, and more. For beginning composers, this book makes the learning process as clear as possible. However, it also offers invaluable information for intermediate to advanced readers. It includes discussion of game state and its effect on player interaction, a composer-centric lesson on programming, as well as information on how to work with version control, visual programming languages, procedural audio, and more. It also offers indispensable knowledge about advanced reactive music concepts, scoring for emergent games, music for VR, and other important topics. Overall, this book explores the practical application of player and music interaction through the examination of various techniques employed in games throughout video game history to enhance immersion, emphasize emotion, and create compelling interactive experiences.

Sklep: Libristo.pl

Programming With Openscad - 2878302427

112,34 zł

Programming With Openscad No Starch Press,US

Książki / Literatura obcojęzyczna

Programming with OpenSCAD is a STEM-focused, learn-to-code book for beginners that introduces core computational thinking concepts through the design of 3D-printable objects. Develop coding skills as you build increasingly complex 3D models and print them into fun games, puzzles, and more.OpenSCAD is freely available open source software that enables nondesigners to easily create 3D designs using a text-based programming language. It s a great language for beginners because the instant 3D visualization gives you immediate feedback on the results of your code. This book channels OpenSCAD s visual benefits and user-friendliness into a STEAM-focused, project-based tutorial that teaches the basics of coding, 3D printing, and computational thinking while you develop your spatial reasoning by creating 3D designs with OpenSCAD. Presuming no prior experience with either programming or 3D design, each chapter builds a scaffolded understanding of core concepts. You ll start by defining, drawing and displaying geometric primitives with text-based code, then expand your creative toolbox with transformation operations like rotating, reflecting, scaling, and combining shapes. As the projects become more sophisticated, so will your programming skills; you ll use loops for replicating objects, if statements for differentiating your designs, and parameterized, self-contained modules to divide longer scripts into separate files. Along the way, you'll learn 3D printing tips so that you can produce physical mementos of your progress and get physical feedback that lets you correct mistakes in real time. In addition, the book provides hands-on and accessible design exercises at the end of each chapter so that you can practice applying new concepts immediately after they are introduced. You ll learn:   Programming basics like working with variables, loops, conditional statements, and parameterized modules   Transformation operations, such as rotate, reflect, and scale, to create complex shapes   Extrusion techniques for turning 2D shapes into elaborate 3D designs   Computational-thinking concepts, including decomposition, abstraction, and pattern recognition    OpenSCAD s Boolean, Minkowski and hull operations for combining multiple 3D shapes into one   3D design fundamentals, like navigating the xyz-axis, orthogonal vs. perspective views, and constructive solid geometry   Organizing bigger designs into separate files to make code more readable and collaborative Accessibly written for a wide audience (advanced middle schoolers, high school students, college students, artists, makers and lifelong-learners alike), this is the perfect guide to becoming proficient at programming in general and 3D modeling in particular.

Sklep: Libristo.pl

Asus EX-B250-V7 s1151 B250 4DDR4 USB3/HDMI ATX - 2856452723

427,99 zł

Asus EX-B250-V7 s1151 B250 4DDR4 USB3/HDMI ATX Asus

Komputery > Podzespoły PC > Płyty główne

Grafika Integrated Graphics Processor- Intel

Sklep: ElektroIT

Emaga VGA PCIE8 RTX4060TI 8GB GDDR6/RTX4060TI GAM X SLIM 8G MSI - 2877886799

2589,00 zł

Emaga VGA PCIE8 RTX4060TI 8GB GDDR6/RTX4060TI GAM X SLIM 8G MSI

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GeForce RTX

Sklep: emaga.pl

VGA PCIE8 RTX4060TI 8GB GDDR6/RTX4060TI GAM X SLIM 8G MSI - 2877853940

2111,00 zł

VGA PCIE8 RTX4060TI 8GB GDDR6/RTX4060TI GAM X SLIM 8G MSI MSI

PC Components > Video Sound Cards > Video Cards

GeForce RTXtrade; 4060 Ti GAMING X SLIM 8G WITH DLSS 3 Game, stream, create. The GeForce RTXtrade; 4060 Ti lets you take on the latest games and apps with the ultra-efficient NVIDIA Ada Lovelace architecture. Experience immersive, AI-accelerated gaming with ray tracing and DLSS 3, and supercharge your creative process and productivity with NVIDIA Studio. Boost Clock / Memory Speed 2670 MHz / 18 Gbps 8GB GDDR6 DisplayPort x 3 (v1.4a) HDMItrade; x 1 (Supports 4K@120Hz HDR, 8K@60Hz HDR, and Variable Refresh Rate as specified in HDMItrade; 2.1a) TRI FROZR 3 Thermal Design TORX Fan 5.0: Fan blades linked by ring arcs and a fan cowl work together to stabilize and maintain high-pressure airflow. Copper Baseplate: Heat from the GPU and memory modules is captured by a copper baseplate and then rapidly transferred to Core Pipes. Core Pipe: A section of square-shape heat pipes make maximum contact over the GPU, then spread the heat to the heatsink. Airflow Control: Donrsquo;t sweat it, Airflow Control guides the air to exactly where it needs to be for maximum cooling. Afterburner Take full control with the most recognized and widely used graphics card overclocking software in the world. MSI Center The exclusive MSI Center software lets you monitor, tweak and optimize MSI products in real-time.

Sklep: Kemot-komputery.pl

VGA PCIE8 RTX4060TI 16GB/RTX 4060 TI GAM X SLIM 16G MSI - 2878037337

2427,00 zł

VGA PCIE8 RTX4060TI 16GB/RTX 4060 TI GAM X SLIM 16G MSI MSI

PC Components > Video Sound Cards > Video Cards

GeForce RTXtrade; 4060 Ti GAMING X SLIM 16G WITH DLSS 3 Game, stream, create. The GeForce RTXtrade; 4060 Ti lets you take on the latest games and apps with the ultra-efficient NVIDIA Ada Lovelace architecture. Experience immersive, AI-accelerated gaming with ray tracing and DLSS 3, and supercharge your creative process and productivity with NVIDIA Studio. Boost Clock / Memory Speed 2670 MHz (GAMING amp; SILENT Mode) / 18 Gbps 16GB GDDR6 DisplayPort x 3 (v1.4a) HDMItrade; x 1 (Supports 4K@120Hz HDR, 8K@60Hz HDR, and Variable Refresh Rate as specified in HDMItrade; 2.1a) TRI FROZR 3 Thermal Design TORX Fan 5.0: Fan blades linked by ring arcs and a fan cowl work together to stabilize and maintain high-pressure airflow. Copper Baseplate: Heat from the GPU and memory modules is captured by a copper baseplate and then rapidly transferred to Core Pipes. Core Pipe: A section of square-shape heat pipes make maximum contact over the GPU, then spread the heat to the heatsink. Airflow Control: Donrsquo;t sweat it, Airflow Control guides the air to exactly where it needs to be for maximum cooling. Afterburner Take full control with the most recognized and widely used graphics card overclocking software in the world. MSI Center The exclusive MSI Center software lets you monitor, tweak and optimize MSI products in real-time.

Sklep: Kemot-komputery.pl

Asus EX-B250-V7 s1151 B250 4DDR4 USB3/HDMI ATX - 2856718474

412,90 zł

Asus EX-B250-V7 s1151 B250 4DDR4 USB3/HDMI ATX ASUS

Podzespoły PC > Płyty główne

EAN: 0889349795965 Gwarancja: 36 miesięcy Kod dostawcy: EX-B250-V7 Model: EX-B250-V7 Gniazdo procesora: LGA1151 Rodzina procesora: Intel Celeron Zintegrowany procesor: Nie Producent Chipsetu: Intel Chipset: Intel

Sklep: AZEL-POL

Emaga VGA PCIE16 RTX4060TI 8GB GDDR6/RTX4060TI VENTUS 3X 8G OC MSI - 2877989976

2564,00 zł

Emaga VGA PCIE16 RTX4060TI 8GB GDDR6/RTX4060TI VENTUS 3X 8G OC MSI

empty

GeForce RTX

Sklep: emaga.pl

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