Kontakt
tel. ( 32 ) 444 93 66
Kopaczów
Popularne produkty
Książki - Literatura obcojęzyczna
Popularne marki
, Createspace independent publishing platform, Independently published, Cambridge university press, Oxford university press, Penguin books, Taylor & francis ltd
Rekomendcja klientów
Monitorowana jakość obsługi
- opinie pozytywne: 0
- opinie neutralne: 0
- opinie negatywne: 0
Libristo.pl > Oferowane produkty > Książki - Literatura obcojęzyczna > Persuasive Games
MIT Press Ltd
Opis
Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric's unique function in software in general and videogames in particular. The field of media studies already analyzes visual rhetoric, the art of using imagery and visual representation persuasively. Bogost argues that videogames, thanks to their basic representational mode of procedurality (rule-based representations and interactions), open a new domain for persuasion; they realize a new form of rhetoric.Bogost calls this new form "procedural rhetoric," a type of rhetoric tied to the core affordances of computers: running processes and executing rule-based symbolic manipulation. He argues further that videogames have a unique persuasive power that goes beyond other forms of computational persuasion.Not only can videogames support existing social and cultural positions, but they can also disrupt and change these positions themselves, leading to potentially significant long-term social change. Bogost looks at three areas in which videogame persuasion has already taken form and shows considerable potential: politics, advertising, and learning. Bogost is both an academic researcher and videogame designer, and Persuasive Games reflects both theoretical and a game design goals.
Dane techniczne
ISBN | 9780262514880 |
---|---|
Producent | MIT Press Ltd |
Ilość stron | 464 |
Okładka | Miękka |
Rok wydania | 2010 |
Wybrani autorzy | Ian Bogost |
Sklepy z Persuasive Games
Sposoby płatności
- Płatność przy odbiorze
- Przelew bankowy
- Karta kredytowa
Dostawa towaru
- Wskaźnik dostępności towaru
- Śledzenie stanu zamówienia
- Poczta Polska
- Przesyłka kurierska
Powiększ zdjęcie
Cena: 164,40 zł
wysyłka b/d
Sprzedawca
Libristo.pl
Główna 22
59-921 Kopaczów
Kontakt
Infolinia: ( 32 ) 444 93 66
Adres www
data aktualizacji oferty: 23.04.2024 | zgłoś błąd