libristo sea peoples and their world 7419615

- znaleziono 19 produktów w 4 sklepach

Edge of the World - 2866518236

70,04 zł

Edge of the World Penguin Books

Książki / Literatura obcojęzyczna

Michael Pye's The Edge of the World is an epic adventure: from the Vikings to the Enlightenment, from barbaric outpost to global centre, it tells the amazing story of northern Europe's transformation by sea. "An utterly beguiling journey into the dark ages of the north sea. A complete revelation...Pye writes like a dream. Magnificent." (Jerry Brotton, author of A History of the World in Twelve Maps). This is a story of saints and spies, of fishermen and pirates, traders and marauders - and of how their wild and daring journeys across the North Sea built the world we know. When the Roman Empire retreated, northern Europe was a barbarian outpost at the very edge of everything. A thousand years later, it was the heart of global empires and the home of science, art, enlightenment and money. We owe this transformation to the tides and storms of the North Sea. The water was dangerous, but it was far easier than struggling over land; so it was the sea that brought people together. Boats carried food and raw materials, but also new ideas and information. The seafarers raided, ruined and killed, but they also settled and coupled.With them they brought new tastes and technologies - books, clothes, manners, paintings and machines. In this dazzling historical adventure, we return to a time that is largely forgotten and watch as the modern world is born. We see the spread of money and how it paved the way for science. We see how plague terrorised even the rich and transformed daily life for the poor. We watch as the climate changed and coastlines shifted, people adapted and towns flourished. We see the arrival of the first politicians, artists, lawyers: citizens. From Viking raiders to Mongol hordes, Frisian fishermen to Hanseatic hustlers, travelling as far west as America and as far east as Byzantium, we see how the life and traffic of the seas changed everything. Drawing on an astonishing breadth of learning and packed with human stories and revelations, this is the epic drama of how we came to be who we are. "A closely-researched and fascinating characterisation of the richness of life and the underestimated interconnections of the peoples all around the medieval and early modern North Sea. A real page-turner." (Chris Wickham, author of The Inheritance of Rome: A History of Europe from 400 to 1000)."Elegant writing and extraordinary scholarship...Miraculous." (Hugh Aldersey-Williams, author of Periodic Tales and Anatomies). "Splendid. A heady mix of social, economic, and intellectual history, written in an engaging style. It offers a counterpoint to the many studies of the Mediterranean, arguing for the importance of the North Sea. Exciting, fun, and informative." (Michael Prestwich, Professor of History, Durham University). Michael Pye has written eleven previous books, translated into eleven languages, including two British bestsellers and two New York Times Notable Books of the Year. He took a First and various prizes in Modern History at Oxford, and was then for many years a highly successful journalist, columnist and broadcaster in London and New York. He now lives between London and rural Portugal.

Sklep: Libristo.pl

Wonderful World of Albert Kahn - 2865192563

202,59 zł

Wonderful World of Albert Kahn Ebury Publishing

Książki / Literatura obcojęzyczna

In 1909 the millionaire French banker and philanthropist Albert Kahn embarked on an ambitious project to create a colour photographic record of, and for, the peoples of the world. As an idealist and an internationalist, Kahn believed that he could use the new Autochrome process, the world's first user-friendly, true-colour photographic system, to promote cross-cultural peace and understanding. Until recently, Kahn's huge collection of 72,000 Autochromes remained relatively unheard of. Now, a century after he launched his project, this photography book and the BBC TV series it accompanies are bringing these dazzling historical photos to a mass audience for the first time and putting colour into what we tend to think of as an entirely monochrome age. Kahn sent photographers to more than 50 countries, often at crucial junctures in their history, when age-old cultures were on the brink of being changed for ever by war and the march of 20th-century globalisation. They documented in true colour the collapse of the Ottoman and Austro-Hungarian empires, the last traditional Celtic villages in Ireland, and the soldiers of the First World War.They took the earliest known colour photographs in countries as far apart as Vietnam and Brazil, Mongolia and Norway, Benin and the United States. In 1929 the Wall Street Crash forced Kahn to bring his project to an end. He died in 1940, but left behind the most important collection of early colour photographs in the world.

Sklep: Libristo.pl

Wonderful World of Albert Kahn - 2826650777

211,77 zł

Wonderful World of Albert Kahn Ebury Publishing

Książki / Literatura obcojęzyczna

In 1909 the millionaire French banker and philanthropist Albert Kahn embarked on an ambitious project to create a colour photographic record of, and for, the peoples of the world. As an idealist and an internationalist, Kahn believed that he could use the new Autochrome process, the world's first user-friendly, true-colour photographic system, to promote cross-cultural peace and understanding. Until recently, Kahn's huge collection of 72,000 Autochromes remained relatively unheard of. Now, a century after he launched his project, this photography book and the BBC TV series it accompanies are bringing these dazzling historical photos to a mass audience for the first time and putting colour into what we tend to think of as an entirely monochrome age. Kahn sent photographers to more than 50 countries, often at crucial junctures in their history, when age-old cultures were on the brink of being changed for ever by war and the march of 20th-century globalisation. They documented in true colour the collapse of the Ottoman and Austro-Hungarian empires, the last traditional Celtic villages in Ireland, and the soldiers of the First World War. They took the earliest known colour photographs in countries as far apart as Vietnam and Brazil, Mongolia and Norway, Benin and the United States. In 1929 the Wall Street Crash forced Kahn to bring his project to an end. He died in 1940, but left behind the most important collection of early colour photographs in the world.

Sklep: Libristo.pl

Nomadic Empires - 2212826059

216,90 zł

Nomadic Empires Transaction Publishers

Inne 1

An exploration of 2000 years of military history and geopolitics. The Mongol Empire of Genghis-Khan and his heirs, as is well-known, was the greatest empire in world history. From the fifth century BC to the 15th century AD, the steppe areas of Asia, from the borders of Manchuria to the Black Sea, were a "zone of turbulence", threatening settled peoples from China to Russia and Hungary, including Iran, India, the Byzantine Empire, and even Syria. It was a true world stage that was affected by these destructive nomads. This volume examines these nomadic people, variously called Indo-Europeans, Turkic peoples, or Mongols. They did not belong to a sole nation or language, but shared a strategic culture born in the steppes: a highly mobile cavalry which did not require sophisticated logistics, and an indirect mode of combat based on surprise, mobility and harassment. They used bows and arrows and, when they were united under the authority of a strong leader, were able to become a deadly threat to their sedentary neighbours. Gerard Chaliand addresses the subject from four perspectives. First, he examines the early nomadic populations of Eurasia, and the impact of these nomads and their complex relationships with settled peoples. Then he describes military fronts of the Altaic Nomads, detailing events from the fourth century BC through to the 12th century AD, from the early Chinese front to the Indo-Iranian front, the Byzantine front, and the Russian front. Next he covers the undertakings of the great nomad conquerors that brought about the Ottoman Empire. Finally, he describes what he calls "the revenge of the sedentary peoples", exploring Russia and China in the aftermath of the Mongols. There is a chronology and an annotated bibliography.

Sklep: Albertus.pl

Shadow of the Sun - 2212824581

40,80 zł

Shadow of the Sun Penguin

Literatura faktu

'Only with the greatest of simplifications, for the sake of convenience, can we say Africa. In reality, except as a geographical term, Africa doesn't exist'. Ryszard Kapuscinski has been writing about the people of Africa throughout his career. In a study that avoids the official routes, palaces and big politics, he sets out to create an account of post-colonial Africa seen at once as a whole and as a location that wholly defies generalised explanations. It is both a sustained meditation on the mosaic of peoples and practises we call 'Africa', and an impassioned attempt to come to terms with humanity itself as it struggles to escape from foreign domination, from the intoxications of freedom, from war and from politics as theft. The Beginning: Collision, Ghana 1958 More than anything, one is struck by the light. Light everywhere. Brightness everywhere. Everywhere, the sun. Just yesterday, an autumnal London was drenched in rain. The airplane drenched in rain. A cold, wind, darkness. But here, from the morning

Sklep: Albertus.pl

Sebastiao Salgado: Genesis - 2872520964

240,28 zł

Sebastiao Salgado: Genesis Taschen GmbH

Książki / Literatura obcojęzyczna

Sklep: Libristo.pl

Reach of Rome - 2841423086

148,14 zł

Reach of Rome Rizzoli International Publications

Książki / Literatura obcojęzyczna

In this unconventional and accessible history, Italian best-seller Alberto Angela literally follows the money to map the reach and power of the Roman Empire. To see a map of the Roman Empire at the height of its territorial expansion is to be struck by its size, stretching from Scotland to Kuwait, from the Sahara to the North Sea. What was life like in the Empire, and how were such diverse peoples and places united under one rule? The Reach of Rome explores these questions through an ingenious lens: the path of a single coin as it changes hands and traverses the vast realms of the empire in the year 115. Admired in his native Italy for his ability to bring history to life through narrative, Alberto Angela opens up the ancient world to readers who have felt intimidated by the category or put off by dry historical tomes. By focusing on aspects of daily life so often overlooked in more academic treatments, The Reach of Rome travels back in time and shows us a world that was perhaps not very different from our own. And by following the path of a coin through the streams of commerce, we can touch every corner of that world and its people, from legionnaires and senators to prostitutes and slaves. Through lively and detailed vignettes all based on archeological and historical evidence, Angela reveals the vast Roman world and its remarkable modernity, and in so doing he reinforces the relevance of the ancient world for a new generation of readers.

Sklep: Libristo.pl

Reach of Rome - 2878792416

120,08 zł

Reach of Rome Rizzoli International Publications

Książki / Literatura obcojęzyczna

In this unconventional and accessible history, Italian best-seller Alberto Angela literally follows the money to map the reach and power of the Roman Empire. To see a map of the Roman Empire at the height of its territorial expansion is to be struck by its size, stretching from Scotland to Kuwait, from the Sahara to the North Sea. What was life like in the Empire, and how were such diverse peoples and places united under one rule? The Reach of Rome explores these questions through an ingenious lens: the path of a single coin as it changes hands and traverses the vast realms of the empire in the year 115. Admired in his native Italy for his ability to bring history to life through narrative, Alberto Angela opens up the ancient world to readers who have felt intimidated by the category or put off by dry historical tomes. By focusing on aspects of daily life so often overlooked in more academic treatments, The Reach of Rome travels back in time and shows us a world that was perhaps not very different from our own. And by following the path of a coin through the streams of commerce, we can touch every corner of that world and its people, from legionnaires and senators to prostitutes and slaves. Through lively and detailed vignettes all based on archeological and historical evidence, Angela reveals the vast Roman world and its remarkable modernity, and in so doing he reinforces the relevance of the ancient world for a new generation of readers.

Sklep: Libristo.pl

Mage's Blood - 2878322033

77,37 zł

Mage's Blood Quercus Publishing

Książki / Literatura obcojęzyczna

Most of the time the Leviathan Bridge lies deep below the sea, but every twelve years, when the tides sink and the Moontide comes, it is revealed - linking Eastern and Western continents. At first, traders went back and forth across the bridge, but then the Rondian Empire - hell bent on ruling the East - sent its first two Crusades, and its mage-led armies pillaged their way across the new world. Now the Third Crusade is mustering, and this time the peoples of the East will fight back. But for all these massing powers, it is three ordinary people - a failed mage, a market girl and a jaded mercenary - who will determine the fate of the world.

Sklep: Libristo.pl

From Colony to Superpower - 2867366060

190,13 zł

From Colony to Superpower Oxford University Press

Książki / Literatura obcojęzyczna

The Oxford History of the United States is the most respected multi-volume history of our nation in print. The series includes three Pulitzer Prize-winners, a New York Times bestseller, and winners of prestigious Bancroft and Parkman Prizes. From Colony to Superpower is the only thematic volume commissioned for the series. Here George C. Herring uses foreign relations as the lens through which to tell the story of America's dramatic rise from thirteen disparate colonies huddled along the Atlantic coast to the world's greatest superpower. A sweeping account of United States' foreign relations and diplomacy, this magisterial volume documents America's interaction with other peoples and nations of the world. Herring tells a story of stunning successes and sometimes tragic failures, captured in a fast-paced narrative that illuminates the central importance of foreign relations to the existence and survival of the nation, and highlights its ongoing impact on the lives of ordinary citizens. He shows how policymakers defined American interests broadly to include territorial expansion, access to growing markets, and the spread of an "American way" of life.And Herring does all this in a story rich in human drama and filled with epic events. Statesmen such as Benjamin Franklin and Woodrow Wilson and Harry Truman and Dean Acheson played key roles in America's rise to world power. But America's expansion as a nation also owes much to the adventurers and explorers, the sea captains, merchants and captains of industry, the missionaries and diplomats, who discovered or charted new lands, developed new avenues of commerce, and established and defended the nation's interests in foreign lands. From the American Revolution to the fifty-year struggle with communism and conflicts in Afghanistan and Iraq, From Colony to Superpower tells the dramatic story of America's emergence as superpower--its birth in revolution, its troubled present, and its uncertain future.

Sklep: Libristo.pl

History of Ancient Britain - 2878074041

51,75 zł

History of Ancient Britain Orion Publishing Co

Książki / Literatura obcojęzyczna

Who were the first Britons, and what sort of world did they occupy? In A HISTORY OF ANCIENT BRITAIN Neil Oliver turns a spotlight on the very beginnings of the story of Britain; on the first people to occupy these islands and their battle for survival. There has been human habitation in Britain, regularly interrupted by Ice Ages, for the best part of a million years. The last retreat of the glaciers 12,000 years ago brought a new and warmer age and with it, one of the greatest tsunamis recorded on Earth which struck the north-east of Britain, devastating the population and flooding the low-lying plains of what is now the North Sea. The resulting island became, in time, home to a diverse range of cultures and peoples who have left behind them some of the most extraordinary and enigmatic monuments in the world. Through what is revealed by the artefacts of the past, Neil Oliver weaves the epic story - half a million years of human history up to the departure of the Roman Empire in the Fifth Century AD. It was a period which accounts for more than ninety-nine per cent of humankind's presence on these islands. It is the real story of Britain and of her people.

Sklep: Libristo.pl

Sebastiao Salgado. Exodus - 2866646989

319,57 zł

Sebastiao Salgado. Exodus Taschen GmbH

Książki / Literatura obcojęzyczna

It has been almost a generation since Sebastiao Salgado first published Exodus but the story it tells, of fraught human movement around the globe, has changed little in 16 years. The push and pull factors may shift, the nexus of conflict relocates from Rwanda to Syria, but the people who leave their homes tell the same tale: deprivation, hardship, and glimmers of hope, plotted along a journey of great psychological, as well as physical, toil. Salgado spent six years with migrant peoples, visiting more than 35 countries to document displacement on the road, in camps, and in overcrowded city slums where new arrivals often end up. His project includes Latin Americans entering the United States, Jews leaving the former Soviet Union, Kosovars fleeing into Albania, the Hutu refugees of Rwanda, as well as the first

Sklep: Libristo.pl

Magestorm - 1208448973

202,95 zł

Magestorm Nexus

Gry fantasy

Magestorm is a new board game series that brings the role of magic in a fantasy battle to the highest levels, with players being able to control at the same time one mage and one army. Background The game is set in Aleen, the world of the Two Suns, where the forces of magic flow across the land and the seas, penetrating deeply under the mountains and hovering up over the winds. After millennia living in the Western Continent, the humans come back to Tys, the Old Continent, from across the Deep Sea, leaving their lands destroyed by a long and raging war, and they are not welcome anymore. The original peoples living there react to the invaders, starting a big clash. The battles among the different factions are fought in the shadow of mighty mages, which help their mortal allies with their incredible powers and spells while trying to achieve their personal goals. The Mages are ultra-powerful beings that with their abilities and their spells forge the destiny of the Magestorm universe. The powers of each mage are very different, and by choosing a different mage to play a certain battle, the game experience changes completely. Game system Magestorm is a scenario-based game, and each scenario is inspired to events from the history of the world of Aleen, describing a battle and the composition of the armies, the mages used, how to set up the battlefield, the duration of the game in rounds and victory conditions - conquering a number of objectives, passing through the opponent army with the minimum number of casualties, escorting a caravan through the battlefield, and so on. The 10 scenarios included in the basic set of Magestorm will feature growing difficult levels. The game is characterized by easy-to-learn game mechanics. Each player will be commanding his troops and casting his spells to help them during the battle. The armies are divided in units, composed by troops, represented on the battlefield by figures mounted on bases. Their characteristics and abilities are shown on troop cards, through icons and values. During the game, in the role of the mage, each player will cast spells using a special mage board that is used to keep track of the magical powers available to the mage. Every round a mage will have new magic energy at his disposal, represented by new power point tokens placed on the mage board, that he will be able to use later to cast his spells. Every mage has his personal way to magic and in the game this aspect is reflected by the mage board, which allows the mage/player to decide how to channel his magic powers and cast his spells. The units in each army are moved on the board using a system based on objective markers: each player will place objectives on the board, marking hexes which are a target for his units. The units, then, will advance towards their closest objective. When enemy units meet, a combat will occur. Players will compare their troop values, modified by terrain, spells and special powers, and roll dice to determine initiative and the success of attacks. Each round of battle is composed by two turns, one for each player. In each turn, the active player plays following four phases: Magic Phase, moving the power point tokens already on his mage board and generating new power points; Strategic Phase, casting strategic spells and using the strategic points at his disposal; Movement Phase, moving all his units in play; and Combat Phase, resolving eventual combats triggered in the previous phase. The winner will be the player that first completes the victory conditions of the scenario. Zawartość pudełka : Księga Zasad Księga Scenariuszy Plansza do gry 4 Plansze Magów 4 karty Magii 2 karty Armii 167 żetonów i znaczników 46 żetonów Terenu 8 plastikowych znaczników obiektów 100 plastikowych figurek 24 plastikowe podstawki 24 sztandary 1 kartę z naklejkami 120 kart 2 kości sześciościenne

Sklep: Planszak.pl

Magestorm - 1208448815

202,95 zł

Magestorm Nexus

Gry strategiczne

Magestorm is a new board game series that brings the role of magic in a fantasy battle to the highest levels, with players being able to control at the same time one mage and one army. Background The game is set in Aleen, the world of the Two Suns, where the forces of magic flow across the land and the seas, penetrating deeply under the mountains and hovering up over the winds. After millennia living in the Western Continent, the humans come back to Tys, the Old Continent, from across the Deep Sea, leaving their lands destroyed by a long and raging war, and they are not welcome anymore. The original peoples living there react to the invaders, starting a big clash. The battles among the different factions are fought in the shadow of mighty mages, which help their mortal allies with their incredible powers and spells while trying to achieve their personal goals. The Mages are ultra-powerful beings that with their abilities and their spells forge the destiny of the Magestorm universe. The powers of each mage are very different, and by choosing a different mage to play a certain battle, the game experience changes completely. Game system Magestorm is a scenario-based game, and each scenario is inspired to events from the history of the world of Aleen, describing a battle and the composition of the armies, the mages used, how to set up the battlefield, the duration of the game in rounds and victory conditions - conquering a number of objectives, passing through the opponent army with the minimum number of casualties, escorting a caravan through the battlefield, and so on. The 10 scenarios included in the basic set of Magestorm will feature growing difficult levels. The game is characterized by easy-to-learn game mechanics. Each player will be commanding his troops and casting his spells to help them during the battle. The armies are divided in units, composed by troops, represented on the battlefield by figures mounted on bases. Their characteristics and abilities are shown on troop cards, through icons and values. During the game, in the role of the mage, each player will cast spells using a special mage board that is used to keep track of the magical powers available to the mage. Every round a mage will have new magic energy at his disposal, represented by new power point tokens placed on the mage board, that he will be able to use later to cast his spells. Every mage has his personal way to magic and in the game this aspect is reflected by the mage board, which allows the mage/player to decide how to channel his magic powers and cast his spells. The units in each army are moved on the board using a system based on objective markers: each player will place objectives on the board, marking hexes which are a target for his units. The units, then, will advance towards their closest objective. When enemy units meet, a combat will occur. Players will compare their troop values, modified by terrain, spells and special powers, and roll dice to determine initiative and the success of attacks. Each round of battle is composed by two turns, one for each player. In each turn, the active player plays following four phases: Magic Phase, moving the power point tokens already on his mage board and generating new power points; Strategic Phase, casting strategic spells and using the strategic points at his disposal; Movement Phase, moving all his units in play; and Combat Phase, resolving eventual combats triggered in the previous phase. The winner will be the player that first completes the victory conditions of the scenario. Zawartość pudełka : Księga Zasad Księga Scenariuszy Plansza do gry 4 Plansze Magów 4 karty Magii 2 karty Armii 167 żetonów i znaczników 46 żetonów Terenu 8 plastikowych znaczników obiektów 100 plastikowych figurek 24 plastikowe podstawki 24 sztandary 1 kartę z naklejkami 120 kart 2 kości sześciościenne

Sklep: Planszak.pl

Magestorm - 1208448878

202,95 zł

Magestorm Nexus

Dla dwojga

Magestorm is a new board game series that brings the role of magic in a fantasy battle to the highest levels, with players being able to control at the same time one mage and one army. Background The game is set in Aleen, the world of the Two Suns, where the forces of magic flow across the land and the seas, penetrating deeply under the mountains and hovering up over the winds. After millennia living in the Western Continent, the humans come back to Tys, the Old Continent, from across the Deep Sea, leaving their lands destroyed by a long and raging war, and they are not welcome anymore. The original peoples living there react to the invaders, starting a big clash. The battles among the different factions are fought in the shadow of mighty mages, which help their mortal allies with their incredible powers and spells while trying to achieve their personal goals. The Mages are ultra-powerful beings that with their abilities and their spells forge the destiny of the Magestorm universe. The powers of each mage are very different, and by choosing a different mage to play a certain battle, the game experience changes completely. Game system Magestorm is a scenario-based game, and each scenario is inspired to events from the history of the world of Aleen, describing a battle and the composition of the armies, the mages used, how to set up the battlefield, the duration of the game in rounds and victory conditions - conquering a number of objectives, passing through the opponent army with the minimum number of casualties, escorting a caravan through the battlefield, and so on. The 10 scenarios included in the basic set of Magestorm will feature growing difficult levels. The game is characterized by easy-to-learn game mechanics. Each player will be commanding his troops and casting his spells to help them during the battle. The armies are divided in units, composed by troops, represented on the battlefield by figures mounted on bases. Their characteristics and abilities are shown on troop cards, through icons and values. During the game, in the role of the mage, each player will cast spells using a special mage board that is used to keep track of the magical powers available to the mage. Every round a mage will have new magic energy at his disposal, represented by new power point tokens placed on the mage board, that he will be able to use later to cast his spells. Every mage has his personal way to magic and in the game this aspect is reflected by the mage board, which allows the mage/player to decide how to channel his magic powers and cast his spells. The units in each army are moved on the board using a system based on objective markers: each player will place objectives on the board, marking hexes which are a target for his units. The units, then, will advance towards their closest objective. When enemy units meet, a combat will occur. Players will compare their troop values, modified by terrain, spells and special powers, and roll dice to determine initiative and the success of attacks. Each round of battle is composed by two turns, one for each player. In each turn, the active player plays following four phases: Magic Phase, moving the power point tokens already on his mage board and generating new power points; Strategic Phase, casting strategic spells and using the strategic points at his disposal; Movement Phase, moving all his units in play; and Combat Phase, resolving eventual combats triggered in the previous phase. The winner will be the player that first completes the victory conditions of the scenario. Zawartość pudełka : Księga Zasad Księga Scenariuszy Plansza do gry 4 Plansze Magów 4 karty Magii 2 karty Armii 167 żetonów i znaczników 46 żetonów Terenu 8 plastikowych znaczników obiektów 100 plastikowych figurek 24 plastikowe podstawki 24 sztandary 1 kartę z naklejkami 120 kart 2 kości sześciościenne

Sklep: Planszak.pl

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