krainaksiazek more than a game 20168947

- znaleziono 668 produktów w 31 sklepach

Create your own 3D games with Blender Game Engine - 2861988658

209,63 zł

Create your own 3D games with Blender Game Engine Editions Graziel

Książki / Literatura obcojęzyczna

About collection:

Sklep: Libristo.pl

Game Theory in Jurisprudence - 1897902451

127,60 zł

Game Theory in Jurisprudence copernicus center press

Książki naukowe>Matematyka

Game theory is a branch of mathematics which studies strategic interactions, i.e., interactions which involve more than one agent and in which each agent makes her decision while striving to predict the decisions of other agents. Game theory has been successfully applied in many areas of both the natural and social sciences, and it is the belief of this book

Sklep: Madbooks.pl

Infinite Game - 2861865450

110,64 zł

Infinite Game Penguin Publishing Group

Książki / Literatura obcojęzyczna

Do you know how to play the game you're in?In finite games, like football or chess, the players are known, the rules are fixed, and the endpoint is clear. The winners and losers are easily identified.In infinite games, like business or politics or life itself, the players come and go, the rules are changeable, and there is no defined endpoint. There are no winners or losers in an infinite game; there is only ahead and behind.The more I started to understand the difference between finite and infinite games, the more I began to see infinite games all around us. I started to see that many of the struggles that organizations face exist simply because their leaders were playing with a finite mindset in an infinite game. These organizations tend to lag behind in innovation, discretionary effort, morale and ultimately performance.The leaders who embrace an infinite mindset, in stark contrast, build stronger, more innovative, more inspiring organizations. Their people trust each other and their leaders. They have the resilience to thrive in an ever-changing world, while their competitors fall by the wayside. Ultimately, they are the ones who lead the rest of us into the future.Any worthwhile undertaking starts with Why - the purpose, cause or belief that inspires us to do what we do and inspires others to join us. Good leaders know how to build Circles of Safety that promote trust and cooperation throughout their organizations. But that's not enough to help us chart a course through the unpredictable, often chaotic landscape of today's marketplace.I now believe that the ability to adopt an infinite mindset is a prerequisite for any leader who aspires to leave their organization in better shape than they found it.

Sklep: Libristo.pl

Game Master's Book of Traps, Puzzles and Dungeons - 2876536994

106,52 zł

Game Master's Book of Traps, Puzzles and Dungeons Topix Media Lab

Książki / Literatura obcojęzyczna

The Game Master's Book of Traps, Puzzles and Dungeons provides GMs with endless options for populating their adventures with challenging riddles, puzzles, spiked pits, Rube Goldberg-style deathtraps and much more - everything they need to push player character to their limit and bring new levels of excitement (and anxiety) to their game play.Whether part of a pre-planned adventure or a random encounter, these brain teasers, puzzles and traps will make every dungeon crawl, fortress break-in, or temple sacking that much more fun.GMs will find more than 60 challenging puzzles, 60 unique traps and 50 modular dungeon chambers, each with its own set of possible encoounters, meaning GMs can generate a fully-functional (or completely dilapidated) dungeon in a few rolls of a dice.With intricate technical illustrations, beautifully rendered top-down location maps and three one-shot adventures, written by RPG inflencers including Jasmine Bhullar and the creators of the Three Black Halflings podcast, The Game Master

Sklep: Libristo.pl

Game-Based Marketing - 2867126419

101,39 zł

Game-Based Marketing John Wiley & Sons Inc

Książki / Literatura obcojęzyczna

Harness the power of games to create extraordinary customer engagement with Game-Based Marketing . Gamification is revolutionizing the web and mobile apps. Innovative startups like Foursquare and Swoopo, growth companies like Gilt and Groupon and established brands like United Airlines and Nike all agree: the most powerful way to create and engage a vibrant community is with game mechanics. By leveraging points, levels, badges, challenges, rewards and leaderboards - these innovators are dramatically lowering their customer acquisition costs, increasing engagement and building sustainable, viral communities. Game-Based Marketing unlocks the design secrets of mega-successful games like Zynga's Farmville, World of Warcraft, Bejeweled and Project Runway to give you the power to create winning game-like experiences on your site/apps. Avoid obvious pitfalls and learn from the masters with key insights, such as: Why good leaderboards shouldn't feature the Top 10 players. Most games are played as an excuse to socialize, not to achieve. Status is worth 10x more than cash to most consumers. Badges are not enough: but they are important.You don't need to offer real-world prizing to run a blockbuster sweepstakes. And learn even more: How to architect a point system that works Designing the funware loop: the basics of points, badges, levels, leaderboards and challenges Maximizing the value and impact of badges Future-proofing your design Challenging users without distraction Based on the groundbreaking work of game expert and successful entrepreneur Gabe Zichermann, Game-Based Marketing brings together the game mechanics expertise of a decade's worth of research. Driven equally by big companies, startups, 40-year-old men and tween girls, the world is becoming increasingly more fun. Are you ready to play?

Sklep: Libristo.pl

Heart of the Game - 2871696617

80,79 zł

Heart of the Game Bold Strokes Books

Książki / Literatura obcojęzyczna

Sometimes baseball is just a metaphor for life, and sometimes it works the other way around. All Sarah Duke ever cared about was baseball, and she's finally earned her shot as a full-time sports writer. She loves the work, she loves being one of the few women to ever gain access to a man's world, but most of all, she loves the game. When Duke meets Molly Grettano and her two sons at the ballpark, she instantly connects with the young family, but Molly isn't sure Duke's ready for something more. Molly wants someone softer, more feminine, and more importantly, someone steady. She and her boys have been abandoned before, and she's vowed to never to put them in that position again. If she were ever to trust anyone, it would have to be someone fully dedicated to her and her children. Duke has a lot of heart, but neither woman is sure there's enough room left in it for anything other than baseball.

Sklep: Libristo.pl

Beginning Game Programming with Pygame Zero - 2877614171

252,14 zł

Beginning Game Programming with Pygame Zero Springer, Berlin

Książki / Literatura obcojęzyczna

Make fun games while learning to code. Focused on making games rather than teaching programming theory, in this book you're more likely to see code on how gravity affects a missiles trajectory instead of the most efficient way to search through data. Even then the code is kept simple as games should be about playability rather than complex physics. There are links to the official documentation when you need to lookup information that isn't included in the book. Start with a simple text based game to grasp the basics of programming in Python. Then moves on to creating simple graphical games in Pygame Zero. Not only will you learn object oriented programming to make it easier to make more complex games, you'll also work to create your own graphics and sounds. 3D graphics are a little complex. So we focus on 2D games, including spins on some classic boardgames and arcade games. All the games are designed to run on a Raspberry Pi. They will work on any Raspberry Pi, but will also work on any other computer that supports Python 3 along with Pygame Zero. The games you make will be playable and hopefully fun to play. And by the end of the book, you can step beyond the provided source code to develop your own unique games and programs. What You'll Learn Code in Python Generate sounds and graphics for 2D games Grasp object oriented programming with Pygame Zero Who This Book Is For Beginning game developers interested in working with low-cost and easy-to-learn solutions like Pygame Zero and the Raspberry Pi.

Sklep: Libristo.pl

The Hypermodern Game of Chess: Tartakower's Legendary Magnum Opus - 2877023810

171,60 zł

The Hypermodern Game of Chess: Tartakower's Legendary Magnum Opus

Szachy > Inne wydawnictwa

The decade after the First World War was one of exciting change for the royal game. A new wave of dynamic chess was taking shape, led by the young lions Alekhine, Réti, Nimzowitsch, Breyer, Euwe, Tartakower and others. They were successfully asserting their new ideas against the Old Guard. It was in this period that  Savielly Tartakower#8217;s  magnificent work Die Hypermoderne Schachpartie was first released. A massive tome of over 500 densely packed pages, the first edition was published in German in 1924. It was an instant best-seller and a second edition soon followed with corrections and additional material. At first glance, it appears to be an opening manual with incredibly comprehensive notes. But in fact it is much more. There are essays on strategy, tactics, endings, history and other chess-related topics, all presented in Tartakower#8217;s wonderful writing style. However, don#8217;t be fooled by the witty aphorisms and humor. The scope and depth of Tartakower#8217;s annotations would be unmatched until ChessInformant came along in the 1960s. And the rise of the silicon monsters notwithstanding, there is much fertile opening theory to be found and explored. The Hypermodern Game of Chess  is the first English-language work of the Second Edition. Several hundred diagrams have been added and some reformatting of the text has been done to meet the expectations of 21st century readers. In every other respect, it preserves all the comprehensive content. The Hypermodern Game of Chess  is now available in English. See why it has inspired generations of chessplayers. See why Tartakower#8217;s magnum opus is, as they say, the stuff of legend...  From the Foreword by Hans Ree: "'The Hypermodern Game of Chess' is the most cherished book in my chess library (..) It is a serious book that offers more than a hundred well-annotated games, endgame lessons and detailed opening analysis which made it a manual of off all current openings of that time, something that was still possible in 1924. It is also a light-hearted book; a treasure of aphorisms, photos and brief biographical sketches of the great players, and contemplations about the world outside chess."

Sklep: Imperiumzabawek.pl

Assassin's Creed 4 Game Guide and Tips - 2867141364

54,96 zł

Assassin's Creed 4 Game Guide and Tips Mihails Konoplovs

Książki / Literatura obcojęzyczna

Assassin's Creed IV: Black Flag is here and if you have played other titles of the series you can recognize that it is the 4th instalment. It is the sequel to Assassin's Creed III but has a totally new take on the game. Assassin's Creed and its series are very popular among gaming enthusiasts and history buffs because it combines historically accurate events and places in an action-adventure game. According to recent accounts, the franchise has sold more than 55 million copies of the series since it was introduced during the first quarter of 2013. Assassin's Creed IV is a totally different game since the creators have made it more historically correct plus the components of the game have been created to be more accurate too. Game fans have been looking forward to the best of the series and Black Flag has all the elements that players want to see. Legal Disclaimer: Author of the book is not associated with the game or its creators. This is an unofficial guide.

Sklep: Libristo.pl

Establishing the Rules of the Game - 2212826256

83,30 zł

Establishing the Rules of the Game University of Toronto Press

Inne 1

There are an astonishing variety of election laws across contemporary democratic societies. In Establishing the Rules of the Game, Louis Massicotte, AndrĂŠ Blais, and Antoine Yoshinaka provide the first thorough examination of these laws. The study incorporates original data collected from more than sixty democracies around the world, and touches on oft-ignored, yet extremely important, aspects of election laws. The countries covered by the study include Argentina, Brazil, Canada, France, Japan, the Netherlands, the Philippines, Romania, and the United Kingdom. The authors focus on six dimensions of election laws: the right to vote, the right to be a candidate, the electoral register, the agency in charge of the election, the procedure for casting votes, and the procedure to sort out the winners and losers. Massicotte, Blais, and Yoshinaka uncover underlying patterns, explaining why certain types of country tend to adopt a given sets of rules. In general, former colonies adopt the same laws as their former mother country. There is also a tendency for established democracies to be more inclusive than non-established ones. The authors point out sociological patterns and review normative and practical arguments for and against each set of rules, providing invaluable information for students of elections and democratic theory as well as election practicioners.

Sklep: Albertus.pl

Startup Game - 2861945050

82,40 zł

Startup Game PALGRAVE MACMILLAN

Książki / Literatura obcojęzyczna

Entrepreneurs drive the future, and the last several decades have been a thrilling ride of astounding, far-reaching innovation. Behind this transformative progress are the venture capitalists, who are at once the investors, coaches, and allies of the entrepreneurs. William H. Draper III knows this story firsthand because as a venture capitalist he helped write it. For more than 40 years, Bill Draper has worked with top entrepreneurs in fabled Silicon Valley, where today's vision is made into tomorrow's reality. The Startup Game is the first up-close look at how the relationship between venture capitalists and entrepreneurs is critical to enhancing the success of any economy. From a venture capitalist who saw the potential of Skype, Hotmail, OpenTable, and many other companies comes firsthand stories of success. In these pages, Draper explores how to evaluate innovative ideas and the entrepreneurs behind those ideas, and he shares lessons from Yahoo, Zappos, Baidu, Tesla Motors, Activision, Measurex, and more.Also, in revealing his on-the-ground account of how Deng Xiaoping brought China roaring into the modern world and how Manmohan Singh unlocked the creative genius of Indian entrepreneurs, Draper stresses the essential value of farsighted political leadership in creating opportunity. Lastly, the author discusses his efforts to bring the best practices of the venture capitalist/entrepreneur partnership to the social sector. Written in an engaging narrative and incorporating many of the author's personal experiences, this book provides a much-needed look at how the world of venture capital and entrepreneurship works.

Sklep: Libristo.pl

Skin in the Game - 2861863573

44,01 zł

Skin in the Game Penguin Books

Książki / Literatura obcojęzyczna

THE TOP TEN BESTSELLERFrom the bestselling author of The Black Swan, a bold book that challenges many of our long-held beliefs about risk and reward, politics and religion, finance and personal responsibilityWhy should we never listen to people who explain rather than do? Why do companies go bust? How is it that we have more slaves today than in Roman times? Why does imposing democracy on other countries never work?The answer: too many people running the world don't have skin in the game. In his inimitable, pugnacious style, Nassim Nicholas Taleb shows that skin in the game applies to all aspects of our lives. It's about having something to lose and taking a risk. Citizens, lab experimenters, artisans, political activists and hedge fund traders all have skin in the game. Policy wonks, corporate executives, theoreticians, bankers and most journalists don't.As Taleb says, "The symmetry of skin in the game is a simple rule that's necessary for fairness and justice, and the ultimate BS-buster," and "Never trust anyone who doesn't have skin in the game. Without it, fools and crooks will benefit, and their mistakes will never come back to haunt them".

Sklep: Libristo.pl

The Danaher Diaries Volume 3: Over 100 more of John Danaher's Musings on Training, Thriving, Quarantines and Mastery - 2872594840

75,66 zł

The Danaher Diaries Volume 3: Over 100 more of John Danaher's Musings on Training, Thriving, Quarantines and Mastery Independently Published

Książki / Literatura obcojęzyczna

Stay in the game, with your mind.With the world or combat sports put on hold and hundreds of thousands of students training from home in 2020, the mental study of jiujitsu has become more important than ever. In the highly requested third volume of the Danaher Diaries, there are now over 100 musings from the mind of John Danaher from before and during the worldwide pandemic that drove the BJJ community out of gyms and onto various online training programs. Danaher's writings cover the timely to the timeless as he reflects on the current state of jiujitsu and it's unchanging constants.Included in volume three are:Danaher's famous concepts of first contact and strategic engagementHis parable style teachings such as "The Back and the Serpent" Reflections on the evolution of Gordon Ryan, Gary Tonon, and Nick RodriguezHis real-time reactions to the onset of COVID-19 and New York's shelter in place order.Through it all, you'll listen to the inner workings of the consensus top coach in the sport of submission grappling, and leader of the now world famous "Danaher Death Squad" training out of the Renzo Gracie Academies basement. Professionally edited and packaged into short, daily audios that are perfect for training at home or as a gift for the quarantined grapplerSpecial Audiobook Enhancements:Ambient background noise of live rolling helps to break up chaptersDavid Sweeny-Bear delivers a performance worthy of Danaher himself!New chapter breakouts from easier listening

Sklep: Libristo.pl

LOST CITIES BOARD GAME - 2825163667

95,00 zł

LOST CITIES BOARD GAME Rio Grande

Gry planszowe > Ekonomiczne

Each player leads a five-member group of four adventurers and a researcher on the search for lost cities. To reach each city, the players must travel a separate path nine steps long. On a player

Sklep: TerazGry.pl

Introducing JavaScript Game Development - 2867193331

185,11 zł

Introducing JavaScript Game Development APress

Książki / Literatura obcojęzyczna

Learn to build a fully-functional 2D game inspired by the 1979 Atari classic, Asteroids, using just HTML5, CSS and JavaScript. Developing games has never been easier than it is now. New web technology allows even beginner developers to turn their hand to game development. Developed from an undergraduate course module, Introducing JavaScript Game Development teaches each new technology as it is introduced so can be followed by enthusiastic beginners as well as intermediate coders.You will learn how to work with HTML5 and the canvas element, how to understand paths, how to draw to a design and create your spaceship and asteroids. You'll then move on to animating your game, and finally building. You will work step-by-step through the game design process, starting with only what is necessary to complete each step, and refactoring the code as necessary along the way, reflecting the natural progression that code follows in the real world. Each chapter is designed to take your code base to the next level and to add to your skills. After completing the examples in this book you will have the tools necessary to build your own, high-quality games.Make the process of creating object-oriented 2D games more fun and more productive and get started on your game development journey.

Sklep: Libristo.pl

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