krainaksiazek build your own 2d game engine and create great web games using html5 javascript and webgl 20127305

- znaleziono 3 produkty w 1 sklepie

Build your own 2D Game Engine and Create Great Web Games - 2854440733

121,33 zł

Build your own 2D Game Engine and Create Great Web Games Springer, Berlin

Książki / Literatura obcojęzyczna

Build your own 2D Game Engine and Create Great Web Games is a book that uses game-like examples with increasing sophistication to develop a 2D game engine that enables readers to acquire the experience and core-understanding of foundational concepts needed in order to build complex and fun 2D games that can be played across the internet via popular web-browsers.§§This book isolates and presents relevant concepts from software engineering, computer graphics, mathematics, physics, game development and game design in the context of building a 2D game engine from scratch. Based on HTML5, JavaScript, and WebGL, the book analyzes the source code needed to create a game engine that is suitable for implementing typical casual 2D videogames. Through game-like examples the book guides the reader through essential core-concepts used in game engines while understanding how they interconnect with game development and design. In this way, by the end of the book the reader will understand the core-concepts and implementation details of a typical 2D game engine, learn insights into how these concepts affect game design and game play, and, have access to a versatile 2D game engine that they can expand upon or utilize to build their own 2D games from scratch with HTML5, JavaScript, and WebGL.§§- Assists the reader in understanding the core-concepts behind a 2D game engine§- Guides the reader in building a functional game engine based on these concepts§- Leads the reader in exploring the interplay between technical design and game experience design§- Teaches the reader how to build their own 2D games that can be played across internet via popular browsers§§


HTML5 Games - 2854241929

137,24 zł

HTML5 Games Wiley

Książki / Literatura obcojęzyczna

HTML5 Gamesshows you how to combine HTML5, CSS3 and JavaScript to make games for the web and mobiles - games that were previously only possible with plugin technologies like Flash. Using the latest open web technologies, you are guided through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL and WebSockets.§Inside, Jacob Seidelin shows you how features available in HTML5 can be used to create games. First, you will build a framework on which you will create your HTML5 game. Then each chapter covers a new aspect of the game including user input, sound, multiplayer functionality, 2D and 3D graphics and more. By the end of the book, you will have created a fully functional game that can be played in any compatible browser, or on any mobile device that supports HTML5.§Topics include:§Dealing with backwards compatibility§Generating level data§Making iOS and Android web apps§Taking your game offline§Using Web Workers§Persistent Game Data§Drawing with Canvas§Capturing player input§Creating 3D graphics with WebGL§Textures and lighting§Sound with HTML5 Audio§And more...


WebGL Programming Guide - 2826690551

214,79 zł

WebGL Programming Guide PEARSON

Książki / Literatura obcojęzyczna

Using WebGL(R), you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL. You'll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic. You'll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools. This book won't just teach you WebGL best practices, it will give you a library of code to jumpstart your own projects. Coverage includes: * WebGL's origin, core concepts, features, advantages, and integration with other web standards * How and basic WebGL functions work together to deliver 3D graphics * Shader development with OpenGL ES Shading Language (GLSL ES) * 3D scene drawing: representing user views, controlling space volume, clipping, object creation, and perspective * Achieving greater realism through lighting and hierarchical objects * Advanced techniques: object manipulation, heads-up displays, alpha blending, shader switching, and more * Valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settings This is the newest text in the OpenGL Technical Library, Addison-Wesley's definitive collection of programming guides an reference manuals for OpenGL and its related technologies. The Library enables programmers to gain a practical understanding of OpenGL and the other Khronos application-programming libraries including OpenGL ES and OpenCL. All of the technologies in the OpenGL Technical Library evolve under the auspices of the Khronos Group, the industry consortium guiding the evolution of modern, open-standards media APIs.


Sklepy zlokalizowane w miastach: Warszawa, Kraków, Łódź, Wrocław, Poznań, Gdańsk, Szczecin, Bydgoszcz, Lublin, Katowice

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