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Computer industry Books LLC, Reference Series
Książki / Literatura obcojęzyczna
Source: Wikipedia. Pages: 74. Chapters: Computer-related trade shows, Software industry, Vaporware, Microsoft version numbering, Project Xanadu, Duke Nukem Forever, Team Fortress 2, StarCraft: Ghost, Software as a service, Honeywell v. Sperry Rand, Bob's Game, Consumer Electronics Show, Sonic X-treme, Sadness, Black Mesa, Huxley, Stonekeep, Computer Usage Company, Computex Taipei, Optimus Maximus keyboard, Eight Days, Cisco Eos, Redshift, CeBIT, Winter, CherryOS, Seismic Micro-Technology, Rainbow Storage, Kirby, Business models for open source software, Freightgate, Shenmue Online, Highlander: The Game, CEATEC, Haystack, Internationale Funkausstellung Berlin, Nsite Software, Jama Software, Robot as a Service, Glaze3D, The Fool and His Money, Call of Cthulhu: Destiny's End, Software business, Tiny Toon Adventures: Defenders of the Universe, PowerPlay, The Getaway, Software entrepreneurship, Apple Expo, Gigya, Independent Computer Consultants Association, DeskSite, Software industry in the People's Republic of China, Federation Against Software Theft, Independent software vendor, Development hell, The Journeyman Chronicles, Software business community, Software product line, Amiga Walker, This is Vegas, BitBoys, Protein-coated disc, Possession, Inlab Software GmbH, Software ecosystem, Fluorescent Multilayer Disc, Hyper CD-ROM, Ugo Volt, GITEX, Faith and a .45, Rock's law, Net Daemons Associates, Subscription computing, SIMO TCI, Downgrade, Stacked Volumetric Optical Disk, Horizontal market software, 1XR, Vertical market software, Demons of Mercy, The Shadow of Aten, Fluorescent multilayer card, Edholm's law, Dribbleware, Octopiler, List of software lobbying groups, Independent hardware vendor. Excerpt: Team Fortress 2 is a free-to-play team-based first-person shooter multiplayer video game developed by Valve Corporation. A sequel to Valve's previous Team Fortress Classic, it was first released as part of the video game compilation The Orange Box on October 10, 2007 for Windows and the Xbox 360. A PlayStation 3 version then followed on November 22, 2007. The game was later released as a standalone package for Windows on April 9, 2008, and for Mac OS X two years later. Team Fortress 2 is distributed online through the Steam system, while retail distribution was handled by Electronic Arts. In June 2011, the game became a free-to-play title, supported by microtransaction for unique in-game equipment through Steam. The development of Team Fortress 2 is led by John Cook and Robin Walker, the designers who originally created the Team Fortress modification for Quake in 1996. The game was announced in 1998, powered by Valve's GoldSrc engine, but has since been through various concepts and designs. In 1999, the game appeared to be deviating from its predecessors by pursuing a more realistic and militaristic style of gameplay, but the design metamorphosed over its nine-year development period. The final rendition sports cartoon style visuals influenced by the art of J. C. Leyendecker, Dean Cornwell and Norman Rockwell and is powered by the Source engine. The game itself revolves around two teams, each with access to nine distinct characters, battling in a variety of game modes set in evil genius environments. The lack of information or apparent progress for six years of the game's original development caused it to be labeled as vaporware, and it was regularly featured in Wired News annual vaporware list among other ignominies. Upon its release, the ...
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