krainaksiazek rules for a knight 20051972
- znaleziono 21 produktów w 7 sklepach
Rules for a Knight Random House
Książki / Literatura obcojęzyczna
'Never announce you are a Knight, simply behave as one. You are better than no one, and no one is better than you.'§§When Sir Thomas Lemuel Hawke was a boy, his grandfather taught him how to be a knight. Now, on the eve of a battle from which he fears he may not return, Sir Thomas writes a letter to his children so that he may pass on all his hard-won lessons, deepest aspirations and most instructive failures.§§Full of adventure and wit, the letter provides a guide for living a good and noble life - a reminder that without a little agony none of us would bother to learn a thing; that we must work together as brothers or perish together as fools; that a friend loves you because you are true to yourself, not because you agree with him. And, most importantly, it shows that there is no obstacle that enough love cannot move.§
Książki & Multimedia > Książki
Opis - Pierwsze na świecie świadectwo ofiary zbrodni honorowej. Miała siedemnaście lat i zakochała się: zhańbiła rodzinę. Więc rodzina wydała na nią wyrok śmierci... Pokochała go pierwszą miłością. Myślała, że się z nią ożeni. Ale ukochany zniknął, a ona odkryła, że jest w ciąży. A w jej świecie to najcięższa zbrodnia... W zapomnianej przez Boga wiosce w Cisjordanii kobiety są warte mniej niż zwierzęta domowe. Tu mężczyzna jest panem życia i śmierci żony, córki, siostry. Brat może bezkarnie zabić siostrę, matka - córkę, kolejną bezużyteczną dziewczynkę, jaka się urodzi. Tu kobiecie odbiera się godność, a nawet życie zgodnie z odwiecznym obyczajem i uświęconą tradycją. A śmierć jest karą dla dziewczyny, która zhańbi rodzinę. Tak jak Souad. Wyrok wydaje jej ojciec. Szwagier dokonuje egzekucji. Oblewa Souad benzyną i podpala... SOUAD przeżyła - cudem, ale rodzina usiłowała zabić ją nawet w szpitalu. Na zawsze jednak pozostanie straszliwie okaleczona - na ciele i duszy. I wciąż musi się ukrywać; dopóki żyje, jej rodzinę okrywa hańba. Spalona żywcem, opublikowana pod pseudonimem szokująca opowieść o piekle, jakim było jej dzieciństwo i młodość, stała się międzynarodowym bestsellerem. Wydana w 37 w krajach książka przerywa tabu milczenia wobec istniejącej nadal w krajach muzułmańskich barbarzyńskiej tradycji. Nieludzkiego obyczaju, prawa mężczyzn, na mocy którego co najmniej pięć tysięcy kobiet pada co roku ofiarą zbrodni honorowej. Nazwa - Spalona Żywcem Wyd. Kieszonkowe Autor - Souad Oprawa - Miękka Wydawca - Amber Kod ISBN - 9788324159406 Kod EAN - 9788324159406 Wydanie - 1 Rok wydania - 2016 Tłumacz - 31182,maria rostworowska; Format - 110 x 175 x 14 Ilość stron - 224 Podatek VAT - 5% Premiera - 2016-06-23
Gry klasyczne > Gry Planszowe > Fantasy
Rozszerzenie do angielskiej wersji gry Mage Knight. Stories about General Volkare and his Lost Legion are whispered amongst the Atlanteans
Chess Rules of Thumb Chess Information & Research Center
Książki / Literatura obcojęzyczna
"Chess Rules of Thumb" gives you the winning principles of chess in clear, short statements. Three-time US Champion Lev Alburt and World Chess Hall of Fame Curator Al Lawrence have put together three centuries of insights from the masters. Fun to browse or to read from cover-to-cover, it's a book that all chess playersfrom beginners to grandmasterslwiull enjoy for a lifetime. Like life, chess has its rules. The difference that your parents probably didn't tell you about chess. "Never cross the street before looking both ways." "Never discuss portable explosives in the airport security line." "Never overthrow the cut-off man." "Never download email from someone you don't know." "Never take the queen's knight pawn." Save hours of head-scratching and uncertainty in your own games and understand why the masters make the moves they do: "The worst square for a White knight is b.2." "With rook vs. two knights, exchanging queens is worth a pawn." "Never capture the b.2 pawn with the queen." "Rooks united on the seventh are blind pigs." "The winner is the one who commits the next-to-last mistake." Backed up with diagrams and illustrations to help you remember key principles, a glossary of essential chess terms and a rundown on all major openings, "Chess Rules of Thumb" will improve your chess play. And it's great fun to read! "Never buy a chess book that isn't fun!"
Książki & Multimedia > Książki
Opis - Książka, posiadająca istotne walory praktyczne, jest pierwszą pozycją polskiej autorki w tak kompleksowy sposób analizującą nie tylko istotę funkcjonowania kredytowych instrumentów pochodnych, ale również modele ich wyceny, doskonalenie których autorka słusznie uznaje za kluczowe dla rozwoju tego rynku. Niewątpliwą zaletą opracowania jest mnogość przykładów, przeprowadzających Czytelnika przez kolejne etapy szacowania wartości omawianych struktur i tworzących idealną bazę dla zrozumienia konstrukcji tych złożonych produktów. Prof. zw. dr hab. Janusz Soboń Publikacja stanowi cenne kompendium wiedzy zarówno dla praktyków rynku finansowego, jak i studentów oraz słuchaczy studiów podyplomowych i doktoranckich, jak również dla pracowników nauki zainteresowanych wdrażaniem metod kwantyfikacji ryzyka kredytowego w praktykę. Prof. nadzw. SGH dr hab. Paweł Niedziółka Nazwa - Pochodne instrumenty kredytowe Autor - Izabela Pruchnicka-Grabias Oprawa - Miękka Wydawca - CeDeWu Kod ISBN - 9788375563733 Kod EAN - 9788375563733 Wydanie - 1 Rok wydania - 2011 Język - polski Format - 16.5x23.0cm Ilość stron - 280 Podatek VAT - 5%
Książki / Literatura obcojęzyczna
This book is primarily a practical reference book for professional XSLT developers. It assumes no previous knowledge of the language, and many developers have used it as their first introduction to XSLT; however, it is not structured as a tutorial, and there are other books on XSLT that provide a gentler approach for beginners. The book does assume a basic knowledge of XML, HTML, and the architecture of the Web, and it is written for experienced programmers. There's no assumption that you know any particular language such as Java or Visual Basic, just that you recognize the concepts that all programming languages have in common. The book is suitable both for XSLT 1.0 users upgrading to XSLT 2.0, and for newcomers to XSLT. The book is also equally suitable whether you work in the Java or .NET world. As befits a reference book, a key aim is that the coverage should be comprehensive and authoritative. It is designed to give you all the details, not just an overview of the 20 percent of the language that most people use 80 percent of the time. It's designed so that you will keep coming back to the book whenever you encounter new and challenging programming tasks, not as a book that you skim quickly and then leave on the shelf. If you like detail, you will enjoy this book; if not, you probably won't. But as well as giving the detail, this book aims to explain the concepts, in some depth. It's therefore a book for people who not only want to use the language but who also want to understand it at a deep level. The book aims to tell you everything you need to know about the XSLT 2.0 language. It gives equal weight to the things that are new in XSLT 2.0 and the things that were already present in version 1.0. The book is about the language, not about specific products. However, there are appendices about Saxon (the author's own implementation of XSLT 2.0), about the Altova XSLT 2.0 implementation, and about the Java and Microsoft APIs for controlling XSLT transformations, which will no doubt be upgraded to handle XSLT 2.0 as well as 1.0. A third XSLT 2.0 processor, Gestalt, was released shortly before the book went to press, too late to describe it in any detail. But the experience of XSLT 1.0 is that there has been a very high level of interoperability between different XSLT processors, and if you can use one of them, then you can use them all. In the previous edition we split XSLT 2.0 and XPath 2.0 into separate volumes. The idea was that some readers might be interested in XPath alone. However, many bought the XSLT 2.0 book without its XPath companion and were left confused as a result; so this time, the material is back together. The XPath reference information is in self-contained chapters, so it should still be accessible when you use XPath in contexts other than XSLT. The book does not cover XSL Formatting Objects, a big subject in its own right. Nor does it cover XML Schemas in any detail. If you want to use these important technologies in conjunction with XSLT, there are other books that do them justice. This book contains twenty chapters and eight appendixes (the last of which is a glossary) organized into four parts. The following section outlines what you can find in each part, chapter, and appendix. Part I: Foundations: The first part of the book covers essential concepts. You should read these before you start coding. If you ignore this advice, as most people do, then you read them when you get to that trough of despair when you find it impossible to make the language do anything but the most trivial tasks. XSLT is different from other languages, and to make it work for you, you need to understand how it was designed to be used. Chapter 1: XSLT in Context: This chapter explains how XSLT fits into the big picture: how the language came into being and how it sits alongside other technologies. It also has a few simple coding examples to keep you alert. Chapter 2: The XSLT Processing Model: This is about the architecture of an XSLT processor: the inputs, the outputs, and the data model. Understanding the data model is perhaps the most important thing that distinguishes an XSLT expert from an amateur; it may seem like information that you can't use immediately, but it's knowledge that will stop you making a lot of stupid mistakes. Chapter 3: Stylesheet Structure: XSLT development is about writing stylesheets, and this chapter takes a bird's eye view of what stylesheets look like. It explains the key concepts of rule-based programming using templates, and explains how to undertake programming-in-the-large by structuring your application using modules and pipelines. Chapter 4: Stylesheets and Schemas: A key innovation in XSLT 2.0 is that stylesheets can take advantage of knowledge about the structure of your input and output documents, provided in the form of an XML Schema. This chapter provides a quick overview of XML Schema to describe its impact on XSLT development. Not everyone uses schemas, and you can skip this chapter if you fall into that category. Chapter 5: The Type System: XPath 2.0 and XSLT 2.0 offer strong typing as an alternative to the weak typing approach of the 1.0 languages. This means that you can declare the types of your variables, functions, and parameters, and use this information to get early warning of programming errors. This chapter explains the data types available and the mechanisms for creating user-defined types. Part II: XSLT and XPath Reference: This section of the book contains reference material, organized in the hope that you can easily find what you need when you need it. It's not designed for sequential reading, though you might well want to leaf through the pages to discover what's there. Chapter 6: XSLT Elements: This monster chapter lists all the XSLT elements you can use in a stylesheet, in alphabetical order, giving detailed rules for the syntax and semantics of each element, advice on usage, and examples. This is probably the part of the book you will use most frequently as you become an expert XSLT user. It's a "no stone unturned" approach, based on the belief that as a professional developer you need to know what happens when the going gets tough, not just when the wind is in your direction. Chapter 7: XPath Fundamentals: This chapter explains the basics of XPath: the low-level constructs such as literals, variables, and function calls. It also explains the context rules, which describe how the evaluation of XPath expressions depends on the XSLT processing context in which they appear. Chapter 8: XPath: Operators on Items: XPath offers the usual range of operators for performing arithmetic, boolean comparison, and the like. However, these don't always behave exactly as you would expect, so it's worth reading this chapter to see what's available and how it differs from the last language that you used. Chapter 9: XPath: Path Expressions: Path expressions are what make XPath special; they enable you to navigate around the structure of an XML document. This chapter explains the syntax of path expressions, the 13 axes that you can use to locate the nodes that you need, and associated operators such as union, intersection, and difference. Chapter 10: XPath: Sequence Expressions: Unlike XPath 1.0, in version 2.0 all values are sequences (singletons are just a special case). Some of the most important operators in XPath 2.0 are those that manipulate sequences, notably the "for" expression, which translates one sequence into another by applying a mapping. Chapter 11: XPath: Type Expressions: The type system was explained in Chapter 5; this chapter explains the operations that you can use to take advantage of types. This includes the "cast" operation which is used to convert values from one type to another.A big part of this chapter is devoted to the detailed rules for how these conversions are done. Chapter 12: XSLT Patterns: This chapter returns from XPath to a subject that's specific to XSLT. Patterns are used to define template rules, the essence of XSLT's rule-based programming approach. The reason for explaining them now is that the syntax and semantics of patterns depends strongly on the corresponding rules for XPath expressions. Chapter 13: The Function Library: XPath 2.0 includes a library of functions that can be called from any XPath expression; XSLT 2.0 extends this with some additional functions that are available only when XPath is used within XSLT. The library has grown immensely since XPath 1.0. This chapter provides a single alphabetical reference for all these functions. Chapter 14: Regular Expressions: Processing of text is an area where XSLT 2.0 and XPath 2.0 are much more powerful than version 1.0, and this is largely through the use of constructs that exploit regular expressions. If you're familiar with regexes from languages such as Perl, this chapter tells you how XPath regular expressions differ. If you're new to the subject, it explains it from first principles. Chapter 15: Serialization: Serialization in XSLT means the ability to generate a textual XML document from the tree structure that's manipulated by a stylesheet. This isn't part of XSLT processing proper, so (following W3C's lead) it's separated it into its own chapter. You can control serialization from the stylesheet using an declaration, but many products also allow you to control it directly via an API. Part III: Exploitation: The final section of the book is advice and guidance on how to take advantage of XSLT to write real applications. It's intended to make you not just a competent XSLT coder, but a competent designer too. The best way of learning is by studying the work of others, so the emphasis here is on practical case studies. Chapter 16: Extensibility: This chapter describes the "hooks" provided in the XSLT specification to allow vendors and users to plug in extra functionality. The way this works will vary from one implementation to another, so we can't cover all possibilities, but one important aspect that the chapter does cover is how to use such extensions and still keep your code portable. Chapter 17: Stylesheet Design Patterns: This chapter explores a number of design and coding patterns for XSLT programming, starting with the simplest "fill-in-the-blanks" stylesheet, and extending to the full use of recursive programming in the functional programming style, which is needed to tackle problems of any computational complexity. This provides an opportunity to explain the thinking behind functional programming and the change in mindset needed to take full advantage of this style of development. Chapter 18: Case Study: XMLSpec: XSLT is often used for rendering documents, so where better to look for a case study than the stylesheets used by the W3C to render the XML and XSLT specifications, and others in the same family, for display on the web? The resulting stylesheets are typical of those you will find in any publishing organization that uses XML to develop a series of documents with a compatible look-and-feel. Chapter 19: Case Study: A Family Tree: Displaying a family tree is another typical XSLT application. This example with semi-structured data-a mixture of fairly complex data and narrative text-that can be presented in many different ways for different audiences. It also shows how to tackle another typical XSLT problem, conversion of the data into XML from a legacy text-based format. As it happens, this uses nearly all the important new XSLT 2.0 features in one short stylesheet. But another aim of this chapter is to show a collection of stylesheets doing different jobs as part of a complete application. Chapter 20: Case Study: Knight's Tour: Finding a route around a chessboard where a knight visits every square without ever retracing its steps might sound a fairly esoteric application for XSLT, but it's a good way of showing how even the most complex of algorithms are within the capabilities of the language. You may not need to tackle this particular problem, but if you want to construct an SVG diagram showing progress against your project plan, then the problems won't be that dissimilar. Part IV: Appendices: A ppendix A: XPath 2.0 Syntax Summary: Collects the XPath grammar rules and operator precedences into one place for ease of reference. Appendix B: Error Codes: A list of all the error codes defined in the XSLT and XPath language specifications, with brief explanations to help you understand what's gone wrong. Appendix C: Backward Compatibility: The list of things you need to look out for when converting applications from XSLT 1.0. Appendix D: Microsoft XSLT Processors: Although the two Microsoft XSLT processors don't yet support XSLT 2.0, we thought many readers would find it useful to have a quick summary here of the main objects and methods used in their APIs. Appendix E: JAXP: the Java API for XML Processing: JAXP is an interface rather than a product. Again, it doesn't have explicit support yet for XSLT 2.0, but Java programmers will often be using it in XSLT 2.0 projects, so the book includes an overview of the classes and methods available. Appendix F: Saxon: At the time of writing Saxon (developed by the author of this book) provides the most comprehensive implementation of XSLT 2.0 and XPath 2.0, so its interfaces and extensions are covered in some detail. Appendix G: Altova: Altova, the developers of XML Spy, have an XSLT 2.0 processor that can be used either as part of the development environment or as a freestanding component. This appendix gives details of its interfaces. Appendix H: Glossary Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
DJ Hero + Kontroler DJ-a Licomp Empirical Multimedia
Gry/Gry Xbox/Xbox 360/Gry muzyczne
W zestawie z DJ Hero znalazł się specjalny kontroler przypominający didżejki gramofon. Składa się on suwaków, przycisków do sampli oraz obrotowej płyty potrzebnej do tworzenia skreczy. Lista utworów: 2Pac
Książki & Multimedia > Książki
Nazwa - Na poligonie - dla malucha Wydawca - Pasja Kod ISBN - 9788364773921 Kod EAN - 9788364773921 Ilość stron - 16 Podatek VAT - 5%
Star Wars: Force and Destiny Game Master's Kit Fantasy Flight Games
Gry RPG > Star Wars: Force and Destiny
Master the Force and focus on the action with the Star Wars
Atari games Books LLC, Reference Series
Książki / Literatura obcojęzyczna
Source: Wikipedia. Pages: 124. Chapters: Pong, E.T. the Extra-Terrestrial, 3-D Tic-Tac-Toe, BASIC Programming, Neverwinter Nights 2, Dungeons & Dragons Online, Ghostbusters: The Video Game, The Witcher, Neverwinter Nights 2: Storm of Zehir, Star Trek Online, Neverwinter Nights 2: Mask of the Betrayer, Fahrenheit, Neverwinter Nights 2: Mysteries of Westgate, Dragon Ball Z: Burst Limit, Test Drive Unlimited, Champions Online, Deer Hunter, Enter the Matrix, Unlimited Saga, Dragon Ball Z: Infinite World, Test Drive Unlimited 2, Kya: Dark Lineage, Marc Ecko's Getting Up: Contents Under Pressure, Adventure, Act of War: Direct Action, The Chronicles of Riddick: Assault on Dark Athena, Unreal Tournament 2004, The Matrix: Path of Neo, MagnaCarta II, Dragon Ball: Origins, Shadow Ops: Red Mercury, Bullet Witch, RollerCoaster Tycoon 3, One Piece: Grand Battle!, Blade Kitten, Mercury Meltdown, Act of War: High Treason, Circus, N+, RollerCoaster Tycoon 2, Indiana Jones and the Temple of Doom, Terminator 3: The Redemption, Carnivores, Whiplash, Combat, Unreal Tournament 2003, What's Cooking? with Jamie Oliver, GTR - FIA GT Racing Game, Codename: Panzers - Cold War, Sniper Elite, Quadrun, Street Racer, Dungeons & Dragons: Daggerdale, Krull, The Witcher 2: Assassins of Kings, Transformers, Midnight Mutants, The Witcher: Rise of the White Wolf, Ultra Vortek, Race Pro, Crashday, Haunted House, Slave Zero, Annals of Rome, Mission: Impossible - Operation Surma, Ballance, Battlezone, Tycoon City: New York, Raiders of the Lost Ark, Yu Yu Hakusho: Tournament Tactics, Surround, Test Drive: Eve of Destruction, Unreal II: The Awakening, Knuckle Bash, Indy 500, Sorcerer Lord, Atari Karts, Ready 2 Rumble: Revolution, Solaris, Dodge 'Em, Double Dunk, Arena Football '95, Spacechase, Dragon Ball Z: Legendary Super Warriors, California Speed, Superman, Totally Spies! 2: Undercover, Enemy in Sight, Wizard, Space Cavern, Team Bravo: Weapons and Tactics, Blackjack, Bowling, Basketball, Dungeons & Dragons: Heroes, Video Olympics, Golf, Ghostbusters: Sanctum of Slime, Captain Beeble, Highlander: The Last of the MacLeods, TD Overdrive, Orc Attack, Pajama Sam 2: Thunder and Lightning Aren't so Frightening, Taz, Radikal Bikers, Viking Child, Combat 2, Basic Math, Ninja Golf, Popeye: Rush for Spinach, Splashdown, Save Mary, Kao the Kangaroo Round 2, APEX, Hot Pixel, RealSports Boxing, Ruiner Pinball, Time Gate: Knight's Chase, Attack of the Mutant Penguins, Area 51 series, Garfield, Tomcat, Star Wars: Return of the Jedi: Ewok Adventure, Ultra Pong Doubles. Excerpt: Neverwinter Nights 2 (also known as NWN2) is a computer role-playing game developed by Obsidian Entertainment and published by Atari. It is the sequel to BioWare's Neverwinter Nights, based on the Dungeons & Dragons pencil and paper fantasy role-playing game. Neverwinter Nights 2 utilizes an adaptation of the Dungeons & Dragons 3.5 edition rules. Players create player characters to represent them during the game, using the same character creation rules as found in the Dungeons & Dragons game. They may gain the assistance of up to four or more additional party members, and they eventually acquire a keep that can be used as a base of operations. Neverwinter Nights 2 is set in the Forgotten Realms campaign setting-in and around the city of Neverwinter. The story is mostly unrelated to Neverwinter Nights and follows the journey of an orphaned adventurer investigating a group of mysterious artifacts known as "silver shard...
Książki / Literatura obcojęzyczna
German poet Wolfram von Eschenbach's romance story "Parzival" tells the whirlwind tale of a young man's life as a knight in search for the Holy Grail. It follows the Medieval heroic story of Parzival (Percival in the English texts) as he tries to balance his desire for love with his quest for the Grail. At first, Parzival is childish and ignorant, and his bad choices prohibit him from obtaining the Grail. Only through purging his soul through a number of trials and hardships is Parzival sanctified enough to be chosen by the Grail. An interesting choice by von Eschenbach in retelling this legend is to not portray the Holy Grail as a cup, as typified by the classic English versions of the Arthurian legends. In his version, the Grail is not even associated with the Christian concept of the chalice of Christ. Rather, the Holy Grail is a life-giving stone that provides food and eternal life to the men and women who live in the castle that protects the Grail. The story is also a close look into the life and culture of the folk traditions that pervaded the time. Von Eschenbach includes such common events as tournaments and jousts, which add to the realistic properties of the text. He also made a conscious choice with the type of "romance" that the poem uses; von Eschenbach stays true to the courtship and kinship rules of Medieval romances, making this work a window into the societal rules that governed the behavior of knights, their relationships, and their pursuit of courtly love.
Descent 2nd Ed: Alric Farrow Fantasy Flight Games
Gry planszowe > Dodatki do gier > Descent
With Lieutenant Packs for Descent: Journeys in the Dark Second Edition , you can replace the game
Power Play University of Pennsylvania Press
Książki / Literatura obcojęzyczna
Power Play The Literature and Politics of Chess in the Late Middle Ages Jenny Adams The game of chess reached western Europe by the year 1000, and within several generations it had become one of the most popular pastimes ever. Both men and women, and even priests played the game despite the Catholic Church's repeated prohibitions. Characters in countless romances, chansons de geste, and moral tales of the eleventh through twelfth centuries also played chess, which often symbolized romantic attraction or sexual consummation. In Power Play, Jenny Adams looks to medieval literary representations to ask what they can tell us both about the ways the game changed as it was naturalized in the West and about the society these changes reflected. In its Western form, chess featured a queen rather than a counselor, a judge or bishop rather than an elephant, a knight rather than a horse; in some manifestations, even the pawns were differentiated into artisans, farmers, and tradespeople with discrete identities. Power Play is the first book to ask why chess became so popular so quickly, why its pieces were altered, and what the consequences of these changes were. More than pleasure was at stake, Adams contends. As allegorists and political theorists connected the moves of the pieces to their real-life counterparts, chess took on important symbolic power. For these writers and others, the game provided a means to figure both human interactions and institutions, to envision a civic order not necessarily dominated by a king, and to imagine a society whose members acted in concert, bound together by contractual and economic ties. The pieces on the chessboard were more than subjects; they were individuals, playing by the rules. Jenny Adams teaches English at the University of Massachusetts, Amherst. The Middle Ages Series 2006 | 264 pages | 6 x 9 | 9 illus. ISBN 978-0-8122-3944-7 | Cloth | $59.95s | GBP39.00 ISBN 978-0-8122-0104-8 | Ebook | $59.95s | GBP39.00 World Rights | Literature Short copy: Reading through influential texts of the later Middle Ages, Adams shows how specific representations of chess encoded concerns about political organization, civic community, and individual autonomy.
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