krainaksiazek small unit actions 20119129

- znaleziono 7 produktów w 3 sklepach

German Report Series: Small Unit Actions During the German Campaign in Russia - 2835278674

122,10 zł

German Report Series: Small Unit Actions During the German Campaign in Russia Naval & Military Press Ltd

Książki / Literatura obcojęzyczna

Sklep: Libristo.pl

Battles, Engagements, Actions, Skirmishes and Expeditions of the American Civil War, 1861-66 - 2826761394

106,34 zł

Battles, Engagements, Actions, Skirmishes and Expeditions of the American Civil War, 1861-66 Leonaur Ltd

Książki / Literatura obcojęzyczna

A guide to the conflicts for the Union This book has a curious pedigree. During the U.S. Grant administration, the Secretary of War instructed the Corps of Clerks to compile a thorough and complete catalogue of all the engagements of the late American Civil War-irrespective of their magnitude. The work was duly completed, published in small edition and a copy was presented by the Adjutant-General to the Secretary of War who, upon receiving it, promptly checked its pages for a minor incident in which he had been involved only to discover that it was notably absent! It was from this rather embarrassing foundation that this book (oddly titled in its original edition 'When and Where We Met Each Other on Shore or Afloat' ) was conceived and, after much research, published. The task was a daunting one and the book occupied its author, Theodore D. Strickler, for over a decade as he examined official and other reliably authentic sources. Of course, all the well known battles are recorded here, but also included are the hundreds of minor affairs including scouting parties, skirmishes and raids. Strickler had the advantage of living witnesses to authenticate his findings and at the time of its original publication the book claimed to be the most complete compilation of its kind. The principal body of the text is in list form and the Leonaur edition has faithfully reproduced this in its original form for the sake of authenticity. All other text-which includes a piece on unit insignia-has been newly typeset. By virtue of its extreme thoroughness this book will be invaluable to all serious students of the American Civil War. Every Leonaur title is available in softcover and hardback with dustjacket; our hardbacks are cloth bound and feature gold foil lettering on their spines and fabric head and tail bands.

Sklep: Libristo.pl

Mountain Warfare and Other Lofty Problems - 2834150783

139,52 zł

Mountain Warfare and Other Lofty Problems Helion & Company Limited

Książki / Literatura obcojęzyczna

The United States has been in a mountain war in Afghanistan for almost a decade. Other nations have different, extensive experience in training and conduction mountain combat. Les Grau and Chuck Bartles gathered this experience in a detailed study aimed at being of use both to military professionals and others with an interest in military operations in mountainous terrain. Chapters include small and large unit actions, reconnaissance, artillery, small arms fire, logistics, communications, medicine and aviation. Much experience is drawn from Soviet efforts in Afghanistan during the 1980s, and modern Russian army training. The text is complemented by numerous maps and diagrams.

Sklep: Libristo.pl

RUNE AGE (ANG.) - 1579493858

113,11 zł

RUNE AGE (ANG.) Fantasy Flight Games

Gry Planszowe > Planszowe > Fantasy

Era nowości i odkryć jest w zasięgu ręki. Z wojną na horyzoncie i podszeptami o nadchodzącym sztormie, nadszedł czas by zgromadzić całe siły i wykuć miejsce w księdze legend Terrinotha. Rune Age jest przygodową grą karcianą dla 2-4 graczy. Umiejscowiona w świecie Terrinoth, Rune Age daje graczom kontrolę nad jedną z czterech ras, walczących o dominację w świecie uwikłanym w wojnie. Zaprojektowana przez Coreya Konieczkę, Rune Age jest unikalną grą polegającą na budowie talii która skupiona się wokół scenariuszy. Cztery różne scenariusze w Rune Age określają warunki zwycięstwa dla graczy, począwszy od wojny totalnej do określenia wygranej polegającej na współpracy gdzie wszyscy gracze przegrywają lub wygrywają razem. Scenariusze nie tylko określają kto wygrał, lecz determinują również które typy kart zaludniają Terrinoth ( formując centralną grupę kart ) i które karty zdarzeń formują talie zdarzeń. Talia taka zawiera tematyczne wyzwania, wrogów i zdarzenia określone w danym scenariuszu, kreując tym samym nowy typ rozgrywki co turę. Gra a Rune Age skupia się wokół graczy którzy starają się utworzyć swoją talię kart. Na początku gry, każdy z graczy zaczyna z małym asortymentem kart w talii, ciągnąc pięć kart w każdej turze by zagrywać swoje akcje. Talia każdego z graczy reprezentuje siłę militarną i zdolności danej frakcji. Te talie będą współgrać ze specyficznymi kartami danej rasy i centralną kolekcję kart Neutralnych, Taktycznych oraz Złotych. Kiedy gracze zaczynają grę z limitem kart w talii, poprzez sprytne i strategiczne użycie dostępnych kart, gracze mogą powiększać talie kreując destrukcyjne siły. Czy złożysz brutalną talię różnych jednostek? A może skupisz się na Złotych i kartach Wpływu by zawłaszczyć Neutralne siły i Taktyki?Videocast:   An age of innovation and discovery is at hand. With war on the horizon and whisperings of a prophetic storm approaching, now is the time to gather all your strength and set out to forge your place in Terrinoth's book of legends! Rune Age is a deck-building game of adventure and conquest for 2-4 players. Set in the fantasy realm of Terrinoth (Runebound, Descent: Journeys in the Dark, Runewars, and DungeonQuest), Rune Age puts players in control of one of four races, vying for dominance in a world embroiled in conflict. Designed by Corey Konieczka, Rune Age is a unique deck-building game that centers around scenarios. The four different scenarios included in Rune Age present alternate win conditions for players, from an all-out war to determine the victor to a cooperative game experience where players all win or lose together. Scenarios not only dictate the win conditions, they also determine which card types will populate Terrinoth (forming the central card pools) and which Event cards will form the Event deck. The Event deck contains thematic challenges, enemies, and happenings that are tied to the chosen scenario, creating a new play environment each turn. Gameplay in Rune Age centers around players working to develop their individual deck of cards. At the beginning of the game, each player begins with a small assortment of cards in their deck, drawing five cards each turn to carry out their actions. Each player's deck represents their faction's military strength and capabilities. These decks will be formed with their faction-specific Unit cards and a central collection of Neutral Unit cards, Tactics cards, and Gold cards. While players begin with limited cards in their deck, through cunning and strategic use of their available cards, players can expand their deck to create a destructive force of their own clever design. Will you create brutal deck of formidable Units? Or will you rely on Gold and Influence to acquire neutral forces and powerful Tactics? Czas Gry: 60 minut Ilość gier w case: 6 Instrukcja: Angielska Liczba Graczy: 2 - 4 graczy Wiek: 12+ Wydanie: Angielskie

Sklep: sklep.koyto.pl

Rune age - 1422412273

99,89 zł

Rune age

GRY PLANSZOWE / Fantasy

An age of innovation and discovery is at hand. With war on the horizon and whisperings of a prophetic storm approaching, now is the time to gather all your strength and set out to forge your place in Terrinoth's book of legends! Rune Age is a deck-building game of adventure and conquest for 2-4 players. Set in the fantasy realm of Terrinoth (Runebound, Descent: Journeys in the Dark, Runewars, and DungeonQuest), Rune Age puts players in control of one of four races, vying for dominance in a world embroiled in conflict. Designed by Corey Konieczka, Rune Age is a unique deck-building game that centers around scenarios. The four different scenarios included in Rune Age present alternate win conditions for players, from an all-out war to determine the victor to a cooperative game experience where players all win or lose together. Scenarios not only dictate the win conditions, they also determine which card types will populate Terrinoth (forming the central card pools) and which Event cards will form the Event deck. The Event deck contains thematic challenges, enemies, and happenings that are tied to the chosen scenario, creating a new play environment each turn. Gameplay in Rune Age centers around players working to develop their individual deck of cards. At the beginning of the game, each player begins with a small assortment of cards in their deck, drawing five cards each turn to carry out their actions. Each player's deck represents their faction's military strength and capabilities. These decks will be formed with their faction-specific Unit cards and a central collection of Neutral Unit cards, Tactics cards, and Gold cards. While players begin with limited cards in their deck, through cunning and strategic use of their available cards, players can expand their deck to create a destructive force of their own clever design. Will you create brutal deck of formidable Units? Or will you rely on Gold and Influence to acquire neutral forces and powerful Tactics?

Sklep: Hobbit.net.pl

Team Genius - 2826727176

105,84 zł

Team Genius Harper Collins

Książki / Literatura obcojęzyczna

A groundbreaking book that sheds new light on the vital importance of teams as the fundamental unit of organization and competition in the global economy. Teams-we depend on them for both our professional success and our personal happiness. But isn't it odd how little scrutiny we give them? The teams that make up our lives are created mostly by luck, happenstance, or circumstance-but rarely by design. In trivial matters-say, a bowling team, the leadership of a neighborhood group, or a holiday party committee-success by serendipity is already risky enough. But when it comes to actions by fast-moving start-ups, major corporations, nonprofit institutions, and governments, leaving things to chance can be downright dangerous. Offering vivid reports of the latest scientific research, compelling case studies, and great storytelling, Team Genius shows managers and executives that the planning, design, and management of great teams no longer have to be a black art. It explores solutions to essential questions that could spell the difference between success and obsolescence. Do you know how to reorganize your subpar teams to turn them into top performers? Can you identify which of the top-performing teams in your company are reaching the end of their life span? Do you have the courage to shut them down? Do you know how to create a replacement team that will be just as effective-without losing time or damaging morale? And, most important, are your teams the right size for the job? Throughout, Rich Karlgaard and Michael S. Malone share insights and real-life examples gleaned from their careers as journalists, analysts, investors, and globetrotting entrepreneurs, meeting successful teams and team leaders to reveal some "new truths": * The right team size is usually one fewer person than what managers think they need. * The greatest question facing good teams is not how to succeed, but how to die. * Good "chemistry" often makes for the least effective teams. * Cognitive diversity yields the highest performance gains-but only if you understand what it is. * How to find the "bliss point" in team intimacy-and become three times more productive. * How to identify destructive team members before they do harm. * Why small teams are 40 percent more likely to create a successful breakthrough than a solo genius is. * Why groups of 7 (+- 2), 150, and 1,500 are magic sizes for teams. Eye-opening, grounded, and essential, Team Genius is the next big idea to revolutionize business.

Sklep: Libristo.pl

Tip of the Spear - 2826771095

244,19 zł

Tip of the Spear Stackpole Books

Książki / Literatura obcojęzyczna

During World War II, German armored reconnaissance laid the groundwork--often through small-unit actions--for the stunning tank and infantry operations that made the German military famous. Robert Edwards's follow-up to "Scouts Out," the first extensive treatment of the subject in English, focuses on the battles and personalities found in ranks of the Waffen-SS, Luftwaffe, and other divisions.Covers armored reconnaissance in Poland, France in 1940, the Balkans, North Africa, the Eastern Front, Italy, and the Western FrontNumerous firsthand accounts and after-action reportsAnalysis of recon operations, from tactics and doctrine to vehicles and commanders

Sklep: Libristo.pl

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