libristo how to play guitar a definitive guitar book for beginners 26396756

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How to Play Rock Guitar - 2875232745

81,31 zł

How to Play Rock Guitar BACKBEAT BOOKS

Książki / Literatura obcojęzyczna

An instructional book that helps rock guitarists of all levels hone their chops and learn from the masters. Offering lessons, licks, and tips drawn from rock guitar masters, this how-to guide boosts players' soloing techniques, rhythm playing, and understanding of rock theory. Fully updated and expanded, it reveals secrets of nu-metal stars such as Rage Against the Machine, provides lessons on roots-rock legends including Carl Perkins, teaches riffs from rock gods such as Jimi Hendrix and Eddie Van Halen, and spotlights the latest on gear and recording. This book is like taking a private lesson with Eric Clapton, Jeff Beck, or Keith Richards. Beginners get how-to guidance plus notational symbols for building a solid rock 'n' roll fretboard foundation. Experienced players will find insights from guitar greats to use at the next gig. Outlining the basics as well as some of the masters' techniques, the easy-to-use book covers pentatonic scales, double- and triple-stop approaches to chords and solos, open tuning, wah-wah, the Hendrix rhythm style, and more.With the online recordings bringing these lessons to life, players can pick apart the music by string, fret, and finger while hearing exactly how it should sound.

Sklep: Libristo.pl

Guitar for Kids - 2865205257

41,50 zł

Guitar for Kids Intuition Publications

Książki / Literatura obcojęzyczna

This is the Black and White interior version. The Colour version is ISBN 978-0956954725. Guitar for Kids is a fun guide on the first steps of learning to play Guitar with over 70 photographic examples, purpose-made diagrams and cartoons. Starting with advice on buying your first guitar, how to hold the guitar and how to tune it, the music then begins with easy-to-play melodies using only open strings (open strings means only the plucking hand is used), before moving to simple pieces in which the fretting hand is also used. The book goes into detail for some basic techniques because you're better off getting it right from the start rather than develop bad habits. Tablature Based: Guitar for Kids uses mostly guitar tablature making this popular instrument more easily accessible for beginners (as do most adult guitar method books). The rhythmical aspect of Sight-reading is covered within the Chords section which eases-in the later Sight-reading section because the only new thing to learn will be reading different notes from the musical staff. Audio Tracks: Guitar for Kids comes with 47 downloadable audio tracks with musical pieces in styles such as Rock, Blues, Pop, Flamenco, Jazz and Reggae. Each piece has a full band demo track and accompanying backing track with guitar part removed for you to play over. What Else?: EZ chords are covered (easy chords with less notes) and are accompanied with diagrams of the full versions for later on, or if you feel like a challenge. There's an introduction to Power chords with Rock pieces to play named after healthy greens "Broccolli Rockilly" and "Rocket Salad". There's a Blues and Rock duet with backing band tracks to play with a friend, and at the end there is a Quiz, no cheating! Grab a copy today!

Sklep: Libristo.pl

Fretboard Roadmaps - 2875125010

61,03 zł

Fretboard Roadmaps Hal Leonard

Książki / Literatura obcojęzyczna

The updated edition of this bestselling guitar instruction book now includes new music examples! This book will show you how to: play lead and rhythm anywhere on the fretboard, in any key; play a variety of lead guitar styles; play chords and progressions anywhere on the fretboard; expand your chord vocabulary; and learn to think musically - the way the pros do. Each chapter presents a pattern and shows how to use it, along with playing tips and guitar insights. Absolute beginners can follow the diagrams and instruction, and intermediate and advanced players can use the chapters non-sequentially to increase their understanding of the guitar.

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Ultimate History of Video Games, Volume 2 - 2872335661

93,82 zł

Ultimate History of Video Games, Volume 2 Random House USA Inc

Książki / Literatura obcojęzyczna

The definitive behind-the-scenes history of video games explosion into the twenty-first century and the war for industry power A zippy read through a truly deep research job. You won t want to put this one down. Eddie Adlum, publisher, RePlay MagazineAs video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank.Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry s first thirty years. In volume 2, he narrates gaming s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market.The home console boom of the 90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about the cutthroat environment at Microsoft as rival teams created console systems the day the head of Sega of America told the creator of Sonic the Hedgehog to f**k off how lateral thinking with withered technology put Nintendo back on top and much more!Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises from Grand Theft Auto and Halo to Call of Duty and Guitar Hero that would define gaming in the new millennium.

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