libristo make your own python text adventure 18256006

- znaleziono 5 produktów w 1 sklepie

Invent Your Own Computer Games With Python, 4e - 2846871471

120,89 zł

Invent Your Own Computer Games With Python, 4e No Starch Press,US

Książki / Literatura obcojęzyczna

Invent Your Own Computer Games with Python will show you how to make classic computer games in Python, even if you've never programmed before.Each chapter introduces a new game as well as step-by-step explanations of how the code works. As you build games like Reversi, Hangman, Tic-Tac-Toe, Dragon Realm, Guess the Number, Jokes, Dodger, Bagels, and Sonar, you'll learn how programmers turn their game ideas into reality. You'll also find chapters on game refinements like collision detection and input, Cartesian coordinates, artificial intelligence simulation, sounds and images, debuggers, and cryptography, to help you take your game programming to the next level.Learn how to:- Combine loops, variables, input/output, and flow control statements into real working programs- Choose the right data structures such as lists, dictionaries, and tuples- Debug your programs and find common errors- Program simple artificial intelligence to create smarter adversaries- Use graphics and animation with Pygame- Convert plain text into secret code using cryptography- Translate a location on screen into integers your program can identify with Cartesian coordinatesOnce you've worked your way through the fun and games, you'll have a solid foundation in Python, an understanding of computer science fundamentals, and the confidence to advance your new game programming skills.What new game will you create with the power of Python?The projects in this book are compatible with Python 3.

Sklep: Libristo.pl

Cracking Codes With Python - 2861872631

114,05 zł

Cracking Codes With Python No Starch Press,US

Książki / Literatura obcojęzyczna

In Cracking Codes with Python , you'll learn how to program in Python while making and breaking ciphers, which are used to encrypt secret messages. (No programming experience required!).After a quick crash course in programming, you'll make, test, and hack classic cipher programs. You'll begin with simple programs like the Caesar cipher and then work your way up to public key cryptography and the RSA cipher, which is used for modern secure data transmissions.Each program comes with the full code and a line-by-line explanation of how things work. By book's end, you'll walk away with a solid foundation in Python and same crafty programs under your belt.Learn how to:- Combine loops, variables, and flow control statements into real working programs- Use dictionary files to instantly detect whether text is English or nonsense- Create programs to test that the code you've written is working correctly- Write your own programming modules that you can import and use in other programs- Debug your programs and find common errorsCracking Codes with Python is a chance to pick up some Python skills while getting a peek into the intriguing world of cryptography-what more could an aspiring hacker want?

Sklep: Libristo.pl

Learn to Program with Python 3 - 2867092971

225,00 zł

Learn to Program with Python 3 APress

Książki / Literatura obcojęzyczna

Move from zero knowledge of programming to comfortably writing small to medium-sized programs in Python. Fully updated for Python 3, with code and examples throughout, the book explains Python coding with an accessible, step-by-step approach designed to bring you comfortably into the world of software development.Real-world analogies make the material understandable, with a wide variety of well-documented examples to illustrate each concept. Along the way, you'll develop short programs through a series of coding challenges that reinforce the content of the chapters.Learn to Program with Python 3 guides you with material developed in the author's university computer science courses. The author's conversational style feels like you're working with a personal tutor. All material is thoughtfully laid out, each lesson building on previous ones. What You'll Learn Understand programming basics with Python, based on material developed in the author's college coursesLearn core concepts: variables, functions, conditionals, loops, lists, strings, and moreExplore example programs including simple games you can program and customizeBuild modules to reuse your own code Who This Book Is For This book assumes no prior programming experience, and would be appropriate as text for a high school or college introduction to computer science.

Sklep: Libristo.pl

Beginning Game Programming with Pygame Zero - 2877614171

252,14 zł

Beginning Game Programming with Pygame Zero Springer, Berlin

Książki / Literatura obcojęzyczna

Make fun games while learning to code. Focused on making games rather than teaching programming theory, in this book you're more likely to see code on how gravity affects a missiles trajectory instead of the most efficient way to search through data. Even then the code is kept simple as games should be about playability rather than complex physics. There are links to the official documentation when you need to lookup information that isn't included in the book. Start with a simple text based game to grasp the basics of programming in Python. Then moves on to creating simple graphical games in Pygame Zero. Not only will you learn object oriented programming to make it easier to make more complex games, you'll also work to create your own graphics and sounds. 3D graphics are a little complex. So we focus on 2D games, including spins on some classic boardgames and arcade games. All the games are designed to run on a Raspberry Pi. They will work on any Raspberry Pi, but will also work on any other computer that supports Python 3 along with Pygame Zero. The games you make will be playable and hopefully fun to play. And by the end of the book, you can step beyond the provided source code to develop your own unique games and programs. What You'll Learn Code in Python Generate sounds and graphics for 2D games Grasp object oriented programming with Pygame Zero Who This Book Is For Beginning game developers interested in working with low-cost and easy-to-learn solutions like Pygame Zero and the Raspberry Pi.

Sklep: Libristo.pl

Learn Engineering with LEGO - 2875665879

225,00 zł

Learn Engineering with LEGO Springer, Berlin

Książki / Literatura obcojęzyczna

LEGO Mindstorms and SPIKE Prime are great products with vast capabilities, but are often so complex that many people don't know how to use them. LEGO provides a walk-through of a few projects to build, which are cool, but after building these many people get stuck on "now what?" This book answers that question by showing the underlying principles required to build their own ideas.This book is a hands-on tour of how machines work with LEGO-there's nothing like building a machine with your own to hands to understand how it works. It includes aspects of software engineering, mechanical engineering, and electrical engineering. As parts and associated engineering concepts are presented, they will be shown in their practical use with graphical step-by-step assembly instructions. The concepts conveyed are mostly learned through building examples, with text explanation to reinforce the ideas being learned. Every engineering concept has a building example to go with it, in a quick build of less than 15 assembly steps. At the end of each chapter there's a project to tie the concepts of the chapter together of a little more complexity, involving 15 to 30 steps.  These assembly steps are drawn with a computer aided design program that looks like the diagrams that LEGO produces for its products, so readers will be familiar with the look of the assembly directions. What You'll LearnLayout a Word Blocks or Python computer program from scratchSee how LEGO building elements are meant to be assembledManipulate the power source of a rotating shaft from an electric motorUse gears to alter the speed and torque of a power trainChange the motion from a rotating shaft to a desired action Basic mechanisms (turntable, differential, cam, ratchet, etc.) to Use sensors (motion, distance, light, color) to make interactive inventionsIntegrate mechanical, software, and electrical subsystems in a projectWho This Book Is ForThe knowledge presumed in this book is basic familiarity in building with LEGO, having past experience with building a set of moderate complexity of more than a 100 pieces.  Basic familiarity with operating a personal computer is also assumed, such as to install an app.  Likely interested readers are: LEGO fans looking for ways to build new and better inventions, middle-school and high-school age students who have an interest in science, math, and engineering, adults who like to learn how things work and tinker with inventions, and educators who use the SPIKE Prime set and are looking for new ideas for lesson plans.

Sklep: Libristo.pl

Sklepy zlokalizowane w miastach: Warszawa, Kraków, Łódź, Wrocław, Poznań, Gdańsk, Szczecin, Bydgoszcz, Lublin, Katowice

Szukaj w sklepach lub całym serwisie

1. Sklepy z libristo pl make your own python text adventure 18256006

2. Szukaj na wszystkich stronach serwisu

t1=0.023, t2=0, t3=0, t4=0.001, t=0.024

Dla sprzedawców

copyright © 2005-2024 Sklepy24.pl  |  made by Internet Software House DOTCOM RIVER